This is why competition between stores has to operate both on the demand side (you) and the supply side (developers and publishers). Steam has a super attractive service for you, but charges developers a 30% fee even when customers use a payment method costing 2%.
-
-
Replying to @TimSweeneyEpic @4Andlu and
Just as gamers don’t like surcharges for high-overhead payment methods, developers don’t like stores charging 30% when its operating costs are a small fraction of that. These aren’t separate issues; they’re the left and right side of the cost equation.
4 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @haidarans and
then why is it that we should take the shit road and not the PUBLISHERS? You're literally just claiming that we should take the hit while we let the publishers which take most of the money you already offer for exclusive deals roam free with even more money?
0 replies 0 retweets 1 like -
Replying to @Teky500 @TimSweeneyEpic and
'Grow the fuck, the world doesn't revolve around the consumer' then I'll tell you: publishers don't have the world around them aswell. Minor inconveniences? Why don't publishers set up with the minor incovenience of having a little bit less money for us to win?
1 reply 0 retweets 2 likes -
I have yet to see some developer getting anything relatively good from epic games. Publishers, yeah, but who the fuck would support publishers?
1 reply 0 retweets 2 likes -
Replying to @Teky500 @TimSweeneyEpic and
actually, dauntless would've had crossplay on steam, they just wanted money with spellbreak and for example that golf game/goose game I understand and do not mind. But oh for savior's sack, deep silver really needed the extra money right?they're poor publishers just trying to -
2 replies 0 retweets 0 likes -
How would Dauntless cross-play work on Steam though? Steam accounts and friends only work on PC and only in games run by the Steam client. Where’s the SteamWorks SDK for Xbox, PlayStation, and Switch? Large pieces of this puzzle are missing.
5 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @4Andlu and
rocket league successfully crossed that bridge... you bought them, why not ask them? Where's mac and linux EGS games and crossplatform sdk's?
1 reply 0 retweets 4 likes
The Epic Online Service SDKs for PC, Mac, and Linux are available now. Mac games are in the pipeline but I can’t share details yet. Linux is used mainly on the server for now.
-
-
Replying to @TimSweeneyEpic @4Andlu and
Wink... proton is valve's work but they contribute the code for the main wine project pipelines... another useful thing you could use from steam that they gave for the opensource community instead of saying linux is for servers.
2 replies 0 retweets 5 likes -
Replying to @cosporcos @TimSweeneyEpic and
That isn't right. What Valve is doing is using already existing software, that they didn't create, and combining them into an easy to use function with in the Steam client.
1 reply 0 retweets 0 likes - 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.