Prove that 12% isn't profitable. You also don't understand what regressive tax is. 30% is the standard, but that doesn't mean it is justified. Also the market is already going, but it is going on a high tax rate that isn't even close to be needed.
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Replying to @Eisberg_Wolf @TimSweeneyEpic and
oh yeah I noticed what he meant now yeah, but even then yeah we prefer regressive taxes compared to 30% to everyone I already did, I'm not gonna do there again, you read my previous tweets, because I already proved it and you didn't disprove it.
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Replying to @4Andlu @TimSweeneyEpic and
You didn't prove that 12% isn't profitable. You tried to use a tweet and make it mean something else than reality. So no, you did not prove that 12% is not profitable.
2 replies 0 retweets 0 likes -
Replying to @Eisberg_Wolf @TimSweeneyEpic and
I'll just ignore what you say on this thread, as I already proved that tim admitted he can't sustain payments from 3rd world countries without making us pay extra.
2 replies 0 retweets 2 likes -
Replying to @4Andlu @haidarans and
Tim Sweeney Retweeted Tim Sweeney
For interested readers, here's what I actually said on the topic:https://twitter.com/TimSweeneyEpic/status/1091025939109199879 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @Armaros256 @Mr_Centauri and 2 othersEpic adds a payment processing fee to the high-overhead international payment methods marked with asterisks in the hyperlinked chart above because it’s the only practicable way to operate a 12% fee store in those developing countries. Why Valve takes 30% everywhere I do not know.2 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @haidarans and
And why practicable? You guys are throwing money around like people at a strip club, and you can't even do that to help out people buying from 3rd world countries? why?
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Replying to @4Andlu @haidarans and
We’re all for discounting games for consumers (see the Epic MegaSale), however we aren’t eager to subsidize high-overhead payment processing companies. We’re in the early days of a long-term push to economize digital payment processing around the world.
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Replying to @TimSweeneyEpic @haidarans and
So to make things less of a burden to you, we as customers have to pay more? How's that a good deal for us? Why should we go to your store pay a higher price for your games, because even with lower cut taken, your games still cost full price worldwide, instead of using steam -
2 replies 0 retweets 3 likes -
Replying to @4Andlu @haidarans and
This is why competition between stores has to operate both on the demand side (you) and the supply side (developers and publishers). Steam has a super attractive service for you, but charges developers a 30% fee even when customers use a payment method costing 2%.
5 replies 0 retweets 4 likes -
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When Epic or partners provide data in copies sold, that reflects games sold to actual Epic Games store customers. Any financial support Epic provides to partners does not affect the number of copies sold.
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Replying to @TimSweeneyEpic @FordNevan and
okay thanks I was looking for this claim for a long time, it seemed like it would stack up with the way that the SNK developer said
0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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Replying to @FordNevan @TimSweeneyEpic and
Dude, find something better to do with your life.
1 reply 0 retweets 0 likes - 1 more reply
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