oh yeah I noticed what he meant now yeah, but even then yeah we prefer regressive taxes compared to 30% to everyone I already did, I'm not gonna do there again, you read my previous tweets, because I already proved it and you didn't disprove it.
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Replying to @4Andlu @TimSweeneyEpic and
You didn't prove that 12% isn't profitable. You tried to use a tweet and make it mean something else than reality. So no, you did not prove that 12% is not profitable.
2 replies 0 retweets 0 likes -
Replying to @Eisberg_Wolf @TimSweeneyEpic and
I'll just ignore what you say on this thread, as I already proved that tim admitted he can't sustain payments from 3rd world countries without making us pay extra.
2 replies 0 retweets 2 likes -
Replying to @4Andlu @haidarans and
Tim Sweeney Retweeted Tim Sweeney
For interested readers, here's what I actually said on the topic:https://twitter.com/TimSweeneyEpic/status/1091025939109199879 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @Armaros256 @Mr_Centauri and 2 othersEpic adds a payment processing fee to the high-overhead international payment methods marked with asterisks in the hyperlinked chart above because it’s the only practicable way to operate a 12% fee store in those developing countries. Why Valve takes 30% everywhere I do not know.2 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @haidarans and
And why practicable? You guys are throwing money around like people at a strip club, and you can't even do that to help out people buying from 3rd world countries? why?
2 replies 0 retweets 2 likes -
Replying to @4Andlu @haidarans and
We’re all for discounting games for consumers (see the Epic MegaSale), however we aren’t eager to subsidize high-overhead payment processing companies. We’re in the early days of a long-term push to economize digital payment processing around the world.
3 replies 0 retweets 5 likes -
Replying to @TimSweeneyEpic @haidarans and
So to make things less of a burden to you, we as customers have to pay more? How's that a good deal for us? Why should we go to your store pay a higher price for your games, because even with lower cut taken, your games still cost full price worldwide, instead of using steam -
2 replies 0 retweets 3 likes -
Replying to @4Andlu @haidarans and
This is why competition between stores has to operate both on the demand side (you) and the supply side (developers and publishers). Steam has a super attractive service for you, but charges developers a 30% fee even when customers use a payment method costing 2%.
5 replies 0 retweets 4 likes -
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Replying to @FordNevan @TimSweeneyEpic and
which raises another point did you try making samurai shodown exclusive? The dev mentioned someone did, and the main culprit would have to be epic
1 reply 0 retweets 1 like
I saw that story. Generally, Epic won’t share details of any store partner discussions out of respect for their confidentiality.
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Replying to @FordNevan @TimSweeneyEpic and
That isn't how it works. Cause he got in the habit of stating they didn't do a deal with someone, then that can lead to a process of elimination by asking each time, because if they No to the ones they didn't but say nothing for anything else, then it becomes clear who
1 reply 0 retweets 1 like - 12 more replies
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