going by that logic, steam takes 25% if you sell 10 million, which is actually reachable by a lot of games, and 20% if you sell 50 million
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By covering reasonable payment processing fees (up to 8%) and passing on costs for high-overhead payment methods, Epic is encouraging customers to adopt efficient payment methods, and encouraging payment companies to operate more efficiency as their costs are no longer hidden.
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which means that 4/5 of what people use to buy games on pc launchers on asia costs extra
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China's a developing economy? Lol.
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It technically does seem to be a developing country though
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Do the bitcoin tweet Tim!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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