What do you think of stores marking up their operating costs by 4x or 5x? Is it good that $30,000,000,000 of the software industry’s $100,000,000,000 annual digital revenue goes to stores rather than creators?
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Replying to @TimSweeneyEpic @Mortiel and
Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?
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Replying to @William_JCM @Mortiel and
We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io (5%).
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Replying to @TimSweeneyEpic @William_JCM and
So Discord doesn't have a game store. They have a subscription-based rental service from the look of it. Speaking of the awesome site http://itch.io , can I buy one of your exclusive games there? You know, since they have a dev friendly cut?
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Replying to @Mortiel @William_JCM and
Not yet, but our partners are free to sell access to Epic store exclusives through Humble. More partnerships are in the works. Each one will be announced when it’s ready.https://www.shacknews.com/article/110641/epic-partners-with-humble-bundle-for-epic-games-store-titles …
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Replying to @TimSweeneyEpic @Mortiel and
What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.
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Replying to @William_JCM @Mortiel and
Tim Sweeney Retweeted Tim Sweeney
See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @RealDrJester @demoninchrome and 2 othersEach exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.3 replies 0 retweets 2 likes -
Replying to @TimSweeneyEpic @Mortiel and
I think Microsoft's store also takes a 30% cut. Also, in the case of Ubisoft and Uplay, I don't think Ubisoft wouldn't make their games unavailable on their first-party store.
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Replying to @William_JCM @TimSweeneyEpic and
No, but according to Ubisoft, consumers disliked EGS so much it increased the sales projections on Uplay. Win-win for Ubisoft, the publisher.
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Here’s the article quoting Ubisoft on the topic. Read it and look for the words in quotes to see what they actually said (unquoted characterizations of their statements, such as the headline, are the writer editorializing):https://www.engadget.com/2019/02/15/ubisoft-steam-epic-division-two-sales/ …
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Replying to @TimSweeneyEpic @MrAngryBates and
Since I really don't trust the ethical standards of most media, I prefer to get it from the source whenever I can. So, for clarity, here is the raw data from Ubisoft. https://www.ubisoft.com/en-US/company/investor_center/earnings_sales.aspx …
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Replying to @Mortiel @TimSweeneyEpic and
The key point I was referring to was the below claim that PC sales were up 79% but uPlay was up 150%. Meaning that the vast majority of revenue growth from PC has been on uPlay specifically, despite selling on EGS. But maybe that will change next FY? What do you think, Tim?pic.twitter.com/ze6T68DDKq
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