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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    3. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @CcassThi @Wowsers21 @TimSweeneyEpic

      Guillaume Jacquemin Retweeted Mortiel

      This. See https://twitter.com/Mortiel/status/1138948520566710273 ….

      Guillaume Jacquemin added,

      Mortiel @Mortiel
      Additionally, Tim misrepresents how the money flows with game sales. The publisher pays costs. The publisher makes the profit. If it's a 1st party dev or indie published, then there is no separation in pub and dev. If it's 3rd party, pub pays dev studio royalties based on sales.
      Show this thread
      2 replies 0 retweets 6 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @CcassThi @Wowsers21

      The profit stores make on their 30% usually exceeds the profit the developers make on their own game. There’s the publisher cut (if not self-published), the store cut, development costs, marketing costs, operating costs.

      4 replies 0 retweets 2 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      The further a development company is down the food chain, the more likely it is they’re making less profit from their own game than the store. It’s silly to blame some abstract notion like capitalism or publisher greed when these 30% stores are making up their costs by 4x or 5x.

      3 replies 0 retweets 2 likes
    6. Baul‏ @BaulTorture 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      You've already said that your current current split is unsustainable as it is. You keep banging on about the 30% split being greedy yet youre allowing games like metro to also launch on the windows store. Which has a 30/70 split. Nice.

      1 reply 0 retweets 7 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @BaulTorture @William_JCM and

      What’s your source on this claim? I’ve said all along that Epic will make a healthy profit at 12%. For example, see our launch announcement:https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store …

      5 replies 0 retweets 1 like
    8. MrAngryBates‏ @MrAngryBates 16 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      You sold every copy in your sale with the 10$ discount with a substantial loss. Every copy of your weekly free games is a substantial loss. Every exclusive deal, every upfront payment, every guaranteed sales is a loss. I can't see, where you make a healthy profit with your store.

      1 reply 0 retweets 4 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 16 Jun 2019
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      Replying to @MrAngryBates @William_JCM and

      We make a healthy profit based on marginal costs. We also invest in growing the business through free games, exclusives, and this Epic-funded $10 MegaSale discount.

      5 replies 0 retweets 3 likes
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      Tim Sweeney‏ @TimSweeneyEpic 16 Jun 2019
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      Replying to @GV_Delchev @MrAngryBates and

      I just mean that revenue exceeds the cost of operating the store (e.g. paying out 88%, payment processing, support, servers, and bandwidth). The earlier statement was about the additional cost of launch, marketing, and other extraordinary expenses in the early days of the store.

      9:59 PM - 16 Jun 2019
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      • Dara 🚂 Affray Studios 90one80
      6 replies 0 retweets 3 likes
        1. Znonymous‏ @Znonymous1 16 Jun 2019
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          Replying to @TimSweeneyEpic @GV_Delchev and

          The devs and publishers used to make game for gamers to make money now they are making game to make money off of gamers. SO why should we give them more money?

          0 replies 0 retweets 4 likes
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