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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
      • Report Tweet
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      Replying to @Mortiel @William_JCM and

      What do you think of stores marking up their operating costs by 4x or 5x? Is it good that $30,000,000,000 of the software industry’s $100,000,000,000 annual digital revenue goes to stores rather than creators?

      4 replies 0 retweets 4 likes
    2. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?

      2 replies 0 retweets 5 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @Mortiel and

      We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io  (5%).

      4 replies 0 retweets 4 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Here’s another data point. Visa, MasterCard, PayPal, Tenpay, Alipay, and others handle many of these functions as payment processors, charging 2% to 3.5%. These are profitable businesses, and those fees encompass the full cost of operating, including people, office space, etc.

      2 replies 0 retweets 2 likes
    5. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      Well, Steam pays those costs, so the customer doesn't have to.

      1 reply 0 retweets 4 likes
    6. Michael DeForge‏ @mdeforge 15 Jun 2019
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      Replying to @William_JCM @TimSweeneyEpic and

      Just a guess... but I bet that's taken out of the dev's cut. And the dev probably raises prices a bit to compensate. That's usually how that works.

      1 reply 0 retweets 0 likes
    7. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @mdeforge @William_JCM and

      No, it's not at all. Every business system like this the distributor handles the transaction fees. Walmart or Amazon don't charge a vendor CC fees, for example. It is part of why they charge their cut. You should really research things before you fire off tweets online.

      1 reply 0 retweets 6 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @mdeforge and

      One Redditor was bragging that you can order a game in India on Steam and some guy will visit your house to pick up a cash payment, all funded by the 30% store fee. Yet they charge developers 30% even on Visa payments where the processing fee is under 2.5%.

      4 replies 0 retweets 1 like
    9. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @mdeforge and

      If you could please provide a credible source on that claim, I would be very grateful. I believe that could be the case, but you have to understand why I prefer not to take you at your word.

      1 reply 0 retweets 6 likes
    10. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @Mortiel @TimSweeneyEpic and

      Specifically, the claim that Valce charges devs 30% for Visa payments.

      1 reply 0 retweets 5 likes
      Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @mdeforge and

      Was referring to Steam taking 30% regardless of payment method. We know from operating our store that the most common payment methods take 2%-3.5%, yet some international payment methods take 20%+.

      6:02 PM - 15 Jun 2019
      • 1 Like
      • 90one80
      5 replies 0 retweets 1 like
        1. Mortiel‏ @Mortiel 15 Jun 2019
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          Replying to @TimSweeneyEpic @mdeforge and

          I don't think Valve takes 30% just for the CC processing fees. I mean, otherwise why is Epic charging 12% on all purchases instead of a variable amount based on payment type used? It's because costs are averaged out over all purchases.

          0 replies 0 retweets 7 likes
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        1. Znonymous‏ @Znonymous1 16 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          so 75$ for a 60$ gameon your stupid store VS 30-45$ on Steam and doesnt have to pay any extra fee. Hell yeah Steam all the way. If not to the pirate bay i go :D

          0 replies 0 retweets 0 likes
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        1. Oxo‏ @Oxoken31 18 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          30% is not that bad. And Triple A companies will get 20%

          0 replies 0 retweets 0 likes
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