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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Publishers don't take a "cut". They get all of the revenue and then give a portion to the developer in the form of royalties, if the dev is independent. I back my claims with evidence. Do you?https://davidmullich.com/2017/02/13/a-dirty-little-secret-of-the-game-industry-royalties/ …

      3 replies 0 retweets 8 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @William_JCM and

      You could equally say stores don’t get a “cut”, but you don’t say that. You’re just playing with words to try to paint 4x-5x store markups as a wonderful well-deserved thing, while demonizing Epic, publishers, executives, the industry, whatever.

      1 reply 0 retweets 3 likes
    3. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Whose playing with words here, Tim? I said nothing about the store not getting a cut or any of the rest, making your tweet a textbook Strawman. This is why I'm educating consumers to cut through your PR nonsense. No evidence? That means you are wrong.

      3 replies 0 retweets 11 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @William_JCM and

      What do you think of stores marking up their operating costs by 4x or 5x? Is it good that $30,000,000,000 of the software industry’s $100,000,000,000 annual digital revenue goes to stores rather than creators?

      4 replies 0 retweets 4 likes
    5. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?

      2 replies 0 retweets 5 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @Mortiel and

      We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io  (5%).

      4 replies 0 retweets 4 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Here’s another data point. Visa, MasterCard, PayPal, Tenpay, Alipay, and others handle many of these functions as payment processors, charging 2% to 3.5%. These are profitable businesses, and those fees encompass the full cost of operating, including people, office space, etc.

      2 replies 0 retweets 2 likes
    8. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      Well, Steam pays those costs, so the customer doesn't have to.

      1 reply 0 retweets 4 likes
    9. Michael DeForge‏ @mdeforge 15 Jun 2019
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      Replying to @William_JCM @TimSweeneyEpic and

      Just a guess... but I bet that's taken out of the dev's cut. And the dev probably raises prices a bit to compensate. That's usually how that works.

      1 reply 0 retweets 0 likes
    10. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @mdeforge @William_JCM and

      No, it's not at all. Every business system like this the distributor handles the transaction fees. Walmart or Amazon don't charge a vendor CC fees, for example. It is part of why they charge their cut. You should really research things before you fire off tweets online.

      1 reply 0 retweets 6 likes
      Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @mdeforge and

      One Redditor was bragging that you can order a game in India on Steam and some guy will visit your house to pick up a cash payment, all funded by the 30% store fee. Yet they charge developers 30% even on Visa payments where the processing fee is under 2.5%.

      5:50 PM - 15 Jun 2019
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      4 replies 0 retweets 1 like
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        2. Mortiel‏ @Mortiel 15 Jun 2019
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          Replying to @TimSweeneyEpic @mdeforge and

          If you could please provide a credible source on that claim, I would be very grateful. I believe that could be the case, but you have to understand why I prefer not to take you at your word.

          1 reply 0 retweets 6 likes
        3. Mortiel‏ @Mortiel 15 Jun 2019
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          Replying to @Mortiel @TimSweeneyEpic and

          Specifically, the claim that Valce charges devs 30% for Visa payments.

          1 reply 0 retweets 5 likes
        4. 2 more replies
        1. MrAngryBates‏ @MrAngryBates 16 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Do we continue the discussion with your habit of presenting abridged facts? Valve charges a revenue split of 70/30, 75/25 & 80/20. And ofc they not only charge that for payment fees... features, services, regional pricing, free game keys etc. Nothing you do with your store.

          0 replies 0 retweets 2 likes
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        1. liamrhwld‏ @liamrhwld 17 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Don't forget that steam doesn't take any cuts if you generate a key and that the VAT is also included in the 30%

          0 replies 0 retweets 0 likes
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        1. lostsomething‏ @foolsfordinner 16 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Tell me, is bandwidth free, store services? A heavy user of a store will actually be subsidized by more lightweight users. If your position wasn't utter bs, you'd be charging variable costs on everything.

          0 replies 0 retweets 2 likes
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