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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
      • Report Tweet
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      Replying to @TimSweeneyEpic @Mortiel and

      What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.

      1 reply 0 retweets 6 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @Mortiel and

      Tim Sweeney Retweeted Tim Sweeney

      See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …

      Tim Sweeney added,

      Tim Sweeney @TimSweeneyEpic
      Replying to @RealDrJester @demoninchrome and 2 others
      Each exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.
      3 replies 0 retweets 2 likes
    3. This Tweet is unavailable.
    4. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @GV_Delchev @William_JCM and

      The “industry standard” 30% store fee creates a huge opportunity for competing stores to offer better deals to developers and publishers. There are two possible outcomes. One is that the dominant stores don’t budge and we gain market share as companies switch.

      2 replies 0 retweets 3 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @TimSweeneyEpic @GV_Delchev and

      The other possibility is that the dominant stores compete by offering much better terms, in which case the whole industry is better off, including developers like us, and industry suppliers such as us and Unity.

      1 reply 0 retweets 3 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @TimSweeneyEpic @GV_Delchev and

      Epic didn’t originally want to get into the store business. We started down this path in 2013 when we found the economics of online games tough, with the creators paying all costs of development, operations and marketing, while stores take 30% and make a massive profit.

      5 replies 0 retweets 3 likes
    7. PhillipL91‏ @FLyrits 15 Jun 2019
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      Replying to @TimSweeneyEpic @GV_Delchev and

      So if Steam for example reduced their revenue to 10% and every single publisher or indie developer supported it , how would EGS compete on that ? More exclusives ?

      1 reply 0 retweets 1 like
    8. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @FLyrits @GV_Delchev and

      If the other stores moved to 10% revenue sharing, perhaps Epic would lose the store wars. And that would be okay, because the real winner would be all developers.

      5 replies 0 retweets 1 like
    9. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @FLyrits and

      Tim, if you managed a multi-billion dollar corporation based on altruism, you would not have other corporations investing billions into Epic. That's not a dis or criticism. I talk to investor boards frequently. Pragmatic is an understatement. They wouldn't invest for you to lose

      1 reply 0 retweets 4 likes
    10. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @Mortiel @TimSweeneyEpic and

      So for you to claim "I'm just doing this for the developers!" I call BS. That's a PR line. You are doing this to grow Epic's revenue. And that's perfectly fine... That's what you *should* do as a CEO. Just be honest about it. That's all.

      1 reply 0 retweets 6 likes
      Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @FLyrits and

      Sure. We’ve said all along that our store business model aims to bring Epic a healthy profit, starting with the launch announcement below.https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share …

      5:44 PM - 15 Jun 2019
      • 1 Like
      • 90one80
      1 reply 0 retweets 1 like
        1. New conversation
        2. Mortiel‏ @Mortiel 15 Jun 2019
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          Replying to @TimSweeneyEpic @FLyrits and

          That's all you have to say, Tim. Just be honest. No need to damage control by claiming misleading info about how publishing revenue works. Honestly, you wouldn't have seen nearly as many angry consumers if you just say you want to grow and expand Epic Games.

          1 reply 0 retweets 5 likes
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