What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.
-
-
Replying to @William_JCM @Mortiel and
Tim Sweeney Retweeted Tim Sweeney
See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @RealDrJester @demoninchrome and 2 othersEach exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.3 replies 0 retweets 2 likes -
This Tweet is unavailable.
-
Replying to @GV_Delchev @William_JCM and
The “industry standard” 30% store fee creates a huge opportunity for competing stores to offer better deals to developers and publishers. There are two possible outcomes. One is that the dominant stores don’t budge and we gain market share as companies switch.
2 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @GV_Delchev and
The other possibility is that the dominant stores compete by offering much better terms, in which case the whole industry is better off, including developers like us, and industry suppliers such as us and Unity.
1 reply 0 retweets 3 likes -
Replying to @TimSweeneyEpic @GV_Delchev and
Epic didn’t originally want to get into the store business. We started down this path in 2013 when we found the economics of online games tough, with the creators paying all costs of development, operations and marketing, while stores take 30% and make a massive profit.
5 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @GV_Delchev and
So if Steam for example reduced their revenue to 10% and every single publisher or indie developer supported it , how would EGS compete on that ? More exclusives ?
1 reply 0 retweets 1 like -
Replying to @FLyrits @GV_Delchev and
If the other stores moved to 10% revenue sharing, perhaps Epic would lose the store wars. And that would be okay, because the real winner would be all developers.
5 replies 0 retweets 1 like -
Replying to @TimSweeneyEpic @FLyrits and
Tim, if you managed a multi-billion dollar corporation based on altruism, you would not have other corporations investing billions into Epic. That's not a dis or criticism. I talk to investor boards frequently. Pragmatic is an understatement. They wouldn't invest for you to lose
1 reply 0 retweets 4 likes -
Replying to @Mortiel @TimSweeneyEpic and
So for you to claim "I'm just doing this for the developers!" I call BS. That's a PR line. You are doing this to grow Epic's revenue. And that's perfectly fine... That's what you *should* do as a CEO. Just be honest about it. That's all.
1 reply 0 retweets 6 likes
Sure. We’ve said all along that our store business model aims to bring Epic a healthy profit, starting with the launch announcement below.https://www.unrealengine.com/en-US/blog/epic-announces-unreal-engine-marketplace-88-12-revenue-share …
-
-
Replying to @TimSweeneyEpic @FLyrits and
That's all you have to say, Tim. Just be honest. No need to damage control by claiming misleading info about how publishing revenue works. Honestly, you wouldn't have seen nearly as many angry consumers if you just say you want to grow and expand Epic Games.
1 reply 0 retweets 5 likes -
This Tweet is unavailable.
- 3 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.