Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?
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Replying to @William_JCM @Mortiel and
We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io (5%).
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Replying to @TimSweeneyEpic @William_JCM and
So Discord doesn't have a game store. They have a subscription-based rental service from the look of it. Speaking of the awesome site http://itch.io , can I buy one of your exclusive games there? You know, since they have a dev friendly cut?
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Replying to @Mortiel @William_JCM and
Not yet, but our partners are free to sell access to Epic store exclusives through Humble. More partnerships are in the works. Each one will be announced when it’s ready.https://www.shacknews.com/article/110641/epic-partners-with-humble-bundle-for-epic-games-store-titles …
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Replying to @TimSweeneyEpic @Mortiel and
What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.
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Replying to @William_JCM @Mortiel and
Tim Sweeney Retweeted Tim Sweeney
See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @RealDrJester @demoninchrome and 2 othersEach exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.3 replies 0 retweets 2 likes -
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Replying to @GV_Delchev @William_JCM and
The “industry standard” 30% store fee creates a huge opportunity for competing stores to offer better deals to developers and publishers. There are two possible outcomes. One is that the dominant stores don’t budge and we gain market share as companies switch.
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Replying to @GV_Delchev @William_JCM and
We’re happy to partner with and integrate with other stores and ecosystems. Anything that grows the industry and improves technology, customer reach, and interoperability across platforms benefits Epic as a whole. The only thing we’re against here is this 30% tax.
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Epic’s business is our games + Unreal Engine + Epic Online Services + Epic Games store. If all other stores moved to 12% right now, the other parts of our business would gain much more opportunity than our store loses.
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Replying to @TimSweeneyEpic @GV_Delchev and
I'm sure Valve would be operating at a loss if they reduced Steam's cut to 12%.
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