Whose playing with words here, Tim? I said nothing about the store not getting a cut or any of the rest, making your tweet a textbook Strawman. This is why I'm educating consumers to cut through your PR nonsense. No evidence? That means you are wrong.
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Replying to @Mortiel @William_JCM and
What do you think of stores marking up their operating costs by 4x or 5x? Is it good that $30,000,000,000 of the software industry’s $100,000,000,000 annual digital revenue goes to stores rather than creators?
4 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @Mortiel and
Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?
2 replies 0 retweets 5 likes -
Replying to @William_JCM @Mortiel and
We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io (5%).
4 replies 0 retweets 4 likes -
Replying to @TimSweeneyEpic @William_JCM and
So Discord doesn't have a game store. They have a subscription-based rental service from the look of it. Speaking of the awesome site http://itch.io , can I buy one of your exclusive games there? You know, since they have a dev friendly cut?
2 replies 0 retweets 3 likes -
Replying to @Mortiel @William_JCM and
Not yet, but our partners are free to sell access to Epic store exclusives through Humble. More partnerships are in the works. Each one will be announced when it’s ready.https://www.shacknews.com/article/110641/epic-partners-with-humble-bundle-for-epic-games-store-titles …
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Replying to @TimSweeneyEpic @Mortiel and
What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.
1 reply 0 retweets 6 likes -
Replying to @William_JCM @Mortiel and
Tim Sweeney Retweeted Tim Sweeney
See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …
Tim Sweeney added,
Tim Sweeney @TimSweeneyEpicReplying to @RealDrJester @demoninchrome and 2 othersEach exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.3 replies 0 retweets 2 likes -
This Tweet is unavailable.
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Replying to @GV_Delchev @William_JCM and
The “industry standard” 30% store fee creates a huge opportunity for competing stores to offer better deals to developers and publishers. There are two possible outcomes. One is that the dominant stores don’t budge and we gain market share as companies switch.
2 replies 0 retweets 3 likes
The other possibility is that the dominant stores compete by offering much better terms, in which case the whole industry is better off, including developers like us, and industry suppliers such as us and Unity.
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Replying to @TimSweeneyEpic @GV_Delchev and
Epic didn’t originally want to get into the store business. We started down this path in 2013 when we found the economics of online games tough, with the creators paying all costs of development, operations and marketing, while stores take 30% and make a massive profit.
5 replies 0 retweets 3 likes -
Replying to @TimSweeneyEpic @GV_Delchev and
So if Steam for example reduced their revenue to 10% and every single publisher or indie developer supported it , how would EGS compete on that ? More exclusives ?
1 reply 0 retweets 1 like - 3 more replies
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