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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @CcassThi @Wowsers21

      The profit stores make on their 30% usually exceeds the profit the developers make on their own game. There’s the publisher cut (if not self-published), the store cut, development costs, marketing costs, operating costs.

      4 replies 0 retweets 2 likes
    2. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Publishers don't take a "cut". They get all of the revenue and then give a portion to the developer in the form of royalties, if the dev is independent. I back my claims with evidence. Do you?https://davidmullich.com/2017/02/13/a-dirty-little-secret-of-the-game-industry-royalties/ …

      3 replies 0 retweets 8 likes
    3. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @William_JCM and

      You could equally say stores don’t get a “cut”, but you don’t say that. You’re just playing with words to try to paint 4x-5x store markups as a wonderful well-deserved thing, while demonizing Epic, publishers, executives, the industry, whatever.

      1 reply 0 retweets 3 likes
    4. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      Whose playing with words here, Tim? I said nothing about the store not getting a cut or any of the rest, making your tweet a textbook Strawman. This is why I'm educating consumers to cut through your PR nonsense. No evidence? That means you are wrong.

      3 replies 0 retweets 11 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @William_JCM and

      What do you think of stores marking up their operating costs by 4x or 5x? Is it good that $30,000,000,000 of the software industry’s $100,000,000,000 annual digital revenue goes to stores rather than creators?

      4 replies 0 retweets 4 likes
    6. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      Do you think those 30% are pure profits ? Stores have costs too. I'm not 100% sure, but I think you said your 12% cut was unsustainable. I wonder how high it'd need to be to start being sustainable. 30%, maybe ?

      2 replies 0 retweets 5 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @Mortiel and

      We’ve shared details on our costs. Payment processing, servers and bandwidth, and customer support add up to 5-7% of revenue for Epic. 12% is completely sustainable and enables us Epic make a profit. Check out Discord (10%) and http://itch.io  (5%).

      4 replies 0 retweets 4 likes
    8. Mortiel‏ @Mortiel 15 Jun 2019
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      Replying to @TimSweeneyEpic @William_JCM and

      So Discord doesn't have a game store. They have a subscription-based rental service from the look of it. Speaking of the awesome site http://itch.io , can I buy one of your exclusive games there? You know, since they have a dev friendly cut?

      2 replies 0 retweets 3 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @Mortiel @William_JCM and

      Not yet, but our partners are free to sell access to Epic store exclusives through Humble. More partnerships are in the works. Each one will be announced when it’s ready.https://www.shacknews.com/article/110641/epic-partners-with-humble-bundle-for-epic-games-store-titles …

      2 replies 0 retweets 3 likes
    10. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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      Replying to @TimSweeneyEpic @Mortiel and

      What's your word on Epic-exclusive games being sold on Microsoft's store ? Does that mean the exclusivity deals only target Steam and GOG ? People on r/FuckEpic reported being able to buy the PC version of Metro Exodus, as well as other supposedly exclusive games, there.

      1 reply 0 retweets 6 likes
      Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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      Replying to @William_JCM @Mortiel and

      Tim Sweeney Retweeted Tim Sweeney

      See here for info:https://twitter.com/timsweeneyepic/status/1137445205471354880?s=21 …

      Tim Sweeney added,

      Tim Sweeney @TimSweeneyEpic
      Replying to @RealDrJester @demoninchrome and 2 others
      Each exclusivity contract is custom negotiated to meet the developer or publisher’s business needs. Most are PC-exclusive to Epic (+ Humble keys) for a period of time, some are co-exclusive to Epic plus other particular named stores. Examples include UPlay, Windows Store.
      12:47 PM - 15 Jun 2019
      • 2 Likes
      • Stefano Aguilera Affray Studios
      3 replies 0 retweets 2 likes
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        2. Tim Sweeney‏ @TimSweeneyEpic 15 Jun 2019
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          Replying to @GV_Delchev @William_JCM and

          The “industry standard” 30% store fee creates a huge opportunity for competing stores to offer better deals to developers and publishers. There are two possible outcomes. One is that the dominant stores don’t budge and we gain market share as companies switch.

          2 replies 0 retweets 3 likes
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        2. Guillaume Jacquemin‏ @William_JCM 15 Jun 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          I think Microsoft's store also takes a 30% cut. Also, in the case of Ubisoft and Uplay, I don't think Ubisoft wouldn't make their games unavailable on their first-party store.

          1 reply 0 retweets 2 likes
        3. Mortiel‏ @Mortiel 15 Jun 2019
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          Replying to @William_JCM @TimSweeneyEpic and

          No, but according to Ubisoft, consumers disliked EGS so much it increased the sales projections on Uplay. Win-win for Ubisoft, the publisher.

          1 reply 0 retweets 3 likes
        4. 8 more replies
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