Right, Psyonix built their own multi-platform services. But if you own 100 games, you probably don’t want 100 accounts! Epic’s online services support accounts, friends, and other features across 7 platforms and are open to all PC stores. See:https://dev.epicgames.com/en-US/services
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That’s nice, but then they’re competing with a store that has 95%+ market share among indie PC games and takes 30%.
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Our understanding is that the Steam policy changed somewhere in between the announcements.
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actually, dauntless would've had crossplay on steam, they just wanted money with spellbreak and for example that golf game/goose game I understand and do not mind. But oh for savior's sack, deep silver really needed the extra money right?they're poor publishers just trying to -
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How would Dauntless cross-play work on Steam though? Steam accounts and friends only work on PC and only in games run by the Steam client. Where’s the SteamWorks SDK for Xbox, PlayStation, and Switch? Large pieces of this puzzle are missing.
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Quiz time: Which of the games above did they originally create?
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Actually they launchers are a pain in the neck for everyone. I hope Microsoft can unite everything in a clean and elegant way.
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Gamers looking to Microsoft as their saviour. I really am living in an alternate timeline...
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