We're reluctant to get into the business of operating PC gaming forums, because so many games are multi-platform now and it's beneficial for communities to transcend platform boundaries. For example, the Fortnite Battle Royale subreddit covers all 7 platforms.
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Replying to @Teky500 @AncientBolt and
We’ll be working with developers to surface links to Reddit or developer owned forums on Epic Games store pages.
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Replying to @TimSweeneyEpic @Teky500 and
"dev owned forums on EGS"? SO a built in forum page for the game on your client then?.
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Replying to @demoninchrome @ZPill and
Absolutely. Forums are great resources for gamers and developers. Epic’s all for this means of expression; we just don’t think it’s helpful for us to operate centralized Epic Games store forums, when PC is a many-store platform, and most games are multi-platform experiences.
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Replying to @TimSweeneyEpic @demoninchrome and
For example, we wouldn’t want to divide a multi-store PC game’s community by store, or divide a multi-platform PC exclusive’s community by platform. The community for a game should stay together, regardless of where people bought it.
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Replying to @TimSweeneyEpic @demoninchrome and
The wrinkle is that Steam bundles a community ecosystem together with a storefront and 30% tax. So Epic’s robust competition for developers and publishers with 12% and exclusives can be misread as an attack on the Steam community, though we’re only contesting for the storefront.
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Replying to @TimSweeneyEpic @demoninchrome and
To see that we aren’t aiming to divide communities, just look at Fortnite and Dauntless (interoperable across 7 platforms, with an Epic store on only 2), and Epic Online Services, which support all platforms and storefronts, with no mantatory Epic Games store entanglement.
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Replying to @TimSweeneyEpic @demoninchrome and
Compare to Steam friends, for example. This social feature can only be used on PC/Mac, and only from games that are launched by the Steam client. These players are walled off from players on other stores and other platforms.
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For an Epic Games store game to support Steam friends, the user would need to manually add it to their Steam library, then launch the game from the Steam client. Whereas the Epic Online Services friends system supports all platforms and stores.
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Replying to @TimSweeneyEpic @ZPill and
after you already read steam files
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Replying to @demoninchrome @ZPill and
You’ve changed the topic again! Re Steam friends importing, no data is or has ever been sent to Epic except after the user explicitly chooses to import Steam friends, and the data has always been limited to hashed friend ids.
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