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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 7 Jun 2019
      • Report Tweet
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      Tim Sweeney Retweeted PCGamesN

      Congratulations to @SatisfactoryAF for their huge success on PC!https://twitter.com/PCGamesN/status/1137087859972874240 …

      Tim Sweeney added,

      PCGamesNVerified account @PCGamesN
      Epic exclusive Satisfactory has sold 500,000 copies in under three months. https://www.pcgamesn.com/satisfactory/sales … pic.twitter.com/aWBjy3DlD3
      56 replies 13 retweets 234 likes
    2. This Tweet is unavailable.
    3. Eisberg‏ @Eisberg_Wolf 7 Jun 2019
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      Replying to @RealDrJester @TimSweeneyEpic @SatisfactoryAF

      You mean the $10 game that sold on PC and consoles beat a $30 PC only game?pic.twitter.com/C0CZCP8wOV

      8 replies 0 retweets 19 likes
    4. R‏ @demoninchrome 8 Jun 2019
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      Replying to @Eisberg_Wolf @RealDrJester and

      Sounds great when its put as bluntly as that but 500,000 in just shy of three months isn't exactly stellar

      2 replies 0 retweets 36 likes
    5. Doko‏ @ZPill 8 Jun 2019
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      Replying to @demoninchrome @RealDrJester and

      Risk of rain 2 managed to beat them out to 1m in a month alone.

      2 replies 0 retweets 47 likes
    6. R‏ @demoninchrome 8 Jun 2019
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      Replying to @ZPill @RealDrJester and

      total war beat them in less then a week

      2 replies 0 retweets 37 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 8 Jun 2019
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      Replying to @demoninchrome @ZPill and

      You guys are funny. We talk about operating costs of 30% storefronts and you make the most ludicrously inflated wild guesses. We release awesome sales figures and suddenly you’re statistical data analysts.

      18 replies 1 retweet 14 likes
    8. Jake Fables: The Everlasting Salt-Miner‏ @FSAPOJake 8 Jun 2019
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      Replying to @TimSweeneyEpic @demoninchrome and

      Epic's storefront has relatively low operating costs compared to Steam because it doesn't do anything other than host games. The huge amount of pro-consumer QOL features Steam offers are nowhere to be seen 7 months later. You have no room to talk.

      1 reply 0 retweets 27 likes
      Tim Sweeney‏ @TimSweeneyEpic 8 Jun 2019
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      Replying to @FSAPOJake @demoninchrome and

      We’re working to build many more store features. Each feature takes time and money to build, but do not cost a significant fraction of revenue to operate, certainly not anything comparable to the 18% difference in store fees.

      12:58 PM - 8 Jun 2019
      • 2 Likes
      • ori we Eisberg
      8 replies 0 retweets 2 likes
        1. New conversation
        2. Jake Fables: The Everlasting Salt-Miner‏ @FSAPOJake 8 Jun 2019
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          Replying to @TimSweeneyEpic @demoninchrome and

          Of course those features cost money to develop - you should have still had them implemented ASAP into your launcher. Yet here we are still with 95% of Steam's awesome pro-consumer features missing, with you even saying you'll never implement certain ones. Shame.

          1 reply 0 retweets 7 likes
        3. Doko‏ @ZPill 8 Jun 2019
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          Replying to @FSAPOJake @TimSweeneyEpic and

          Thing is, they had that FN money before the store was even launched. They well and truly knew they could afford some decent R&D on their storefront client, competitor studies and all. They just chose not to, and instead went with a cheque book and contract deals.

          0 replies 1 retweet 3 likes
        4. End of conversation
        1. Jake Fables: The Everlasting Salt-Miner‏ @FSAPOJake 8 Jun 2019
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          Replying to @TimSweeneyEpic @demoninchrome and

          It's been 7 months and a shopping cart is still on the long term roadmap. Stop throwing money at publishers and developers to keep their games off of Steam/GoG and start throwing money at your launcher to make it into something actually good. That's all we're asking for.

          0 replies 1 retweet 9 likes
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        1. R‏ @demoninchrome 8 Jun 2019
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          Replying to @TimSweeneyEpic @FSAPOJake and

          working hard i see https://gadgets.ndtv.com/games/news/epic-games-store-to-get-cloud-saves-by-february-1977474 … https://www.techspot.com/news/80159-epic-games-store-blocks-user-accounts-making-many.html … and we see how the game devs who go epic exclusive treat consumers too

          0 replies 0 retweets 22 likes
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        1. Recoil‏ @Recoil00 11 Jun 2019
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          Replying to @TimSweeneyEpic @FSAPOJake and

          How are you estimating the cost of said features? Why didn't you wait until more features (like a cart?) were ready before launch? Cost can't be an issue if you can afford to give away games.

          0 replies 0 retweets 2 likes
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        1. Theukon-dos Vredzergimi‏ @APEX0010 13 Jun 2019
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          Replying to @TimSweeneyEpic @FSAPOJake and

          Valve literally has an entire connection network entirely separate from the internet so that downloads don't get bogged down when something important happens that sucks up bandwidth.

          0 replies 0 retweets 0 likes
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