How can the future resolve to a different value? Shouldn't it's resolution be an immutable constant?
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The notion of "resolving a future" is generalized into "unifying two values, one or both of which may be flexible". resolve(fu,1) becomes unify(fu,1), equivalent to unify(1,fu). When you unify(fu,1) then unify(fu,2) the code fails by throwing an exception.
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Does that mean you're playing with the idea of converting ue4 into a different code base?
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Probably easier to update and refactor C++ to be a cleaner programming language!
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You're gonna have problems until the rest of your coding career, everyone does.
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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Wait to
#import “studio.h” ...#cplusplus20 Resistance is futile, c++ 20 is like 7of9 ... can’t stop thinking about it, but ...https://youtu.be/kA6wxBBp8bEThanks. Twitter will use this to make your timeline better. UndoUndo
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Blueprint is the most impressive thing about programming. You could expand and create a stand alone programming language using this visual style.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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just to let you know you just lost one of your fortnite players me. your game is laggy as hell. ever since the update from yesterday the servers connections are going in and out and i can’t even play the game anymore so once you fix that i’ll play your game again.
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Just go play csgo on steam valves more consumer friendly then epic anyway
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