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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Andre Elijah‏ @AndreElijah 14 May 2019
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      Hey @TimSweeneyEpic after seeing old school franchises kicking ass in the modern landscape (DOOM, Wolf, Prey, etc.) do you ever wish that you guys were making a single player Unreal reboot?

      4 replies 0 retweets 17 likes
      Tim Sweeney‏ @TimSweeneyEpic 14 May 2019
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      Replying to @AndreElijah

      My two most vivid memories from Unreal 1 were a 4-player coop fight against titans on open ground, and exploring hyperlinked user-made maps and coming upon groups of people standing around in circles chatting.

      4:26 PM - 14 May 2019
      • 1 Retweet
      • 69 Likes
      • Dmitriy Grachev 신광섭 Jan Miguel Fernández Nils Carlier s Gabriel Moss Hayell_ Tom Holovacko
      13 replies 1 retweet 69 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          Personally, my hopes and dreams for the future of gaming are in this direction, where millions of people together can create a world far beyond what one game development team could even imagine.

          9 replies 1 retweet 23 likes
        3. Kyle Medlock‏ @Kyle2268 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          Any chance Epic could pay off the best contributors to the Unreal Tournament Reboot and fashion it into a standalone EGS exclusive. Obv Fortnight is now main focus but there is enough content to offer all franchise maps & weapons without MTX or lootbox. A modern celebration of UT

          1 reply 0 retweets 0 likes
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        2. Wessam Fathi‏ @NoXGameDev 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          Unreal Tournament reboot for VR, pretty please

          1 reply 0 retweets 1 like
        3. Andre Elijah‏ @AndreElijah 14 May 2019
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          Replying to @NoXGameDev @TimSweeneyEpic

          I added VR support to a fork of UT4 a while back. I’ve been tempted to revisit it and port to 4.22 or 4.23 for new rendering features/performance improvements. Also managed to get one map running on iOS with touch controls too using the forward renderer on iPhone.

          1 reply 0 retweets 3 likes
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        2. Juris Perkons‏ @Thunder_Owl 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          Oh, if I may, I have a question about "Unreal" game that tingles me for years. When I started to play "Unreal", it felt a bit like trap planet from "Sargasso of Space", by Andre Norton. Is it just me, or there was "a thing"? :) Thank you.

          1 reply 1 retweet 0 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 15 May 2019
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          Replying to @Thunder_Owl @AndreElijah

          The designers envisioned the setting as a sort of “Bermuda Triangle in space”. I haven’t heard that book discussed, but it’s possible some on the team were familiar with it.

          1 reply 0 retweets 2 likes
        4. 1 more reply
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        2. Nilson Lima‏ @RigelStudios 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          I still remember the goosebumps from the very beginning of the game, when you enter the ship and you see a creature roaring and running out of sight, for then you enter and see all those dead bodies laying on the ground :)

          1 reply 0 retweets 1 like
        3. Nilson Lima‏ @RigelStudios 14 May 2019
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          Replying to @RigelStudios @TimSweeneyEpic @AndreElijah

          I still have the original brazilian CD:pic.twitter.com/FokvHVdhcW

          0 replies 0 retweets 1 like
        4. End of conversation
        1. Kevin Mahoney, maybe.‏ @kabojnk 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          I still wonder what the first map on Na Pali would look like now, or SkyTown. I haven't seen the likes of either since, in terms of atmosphere and vibe, esp paired with great music tracks like Hub2 or Run. That game really got me deep into figuring out how games worked.

          0 replies 0 retweets 2 likes
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        1. James Railton‏ @JaRail 14 May 2019
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          Replying to @TimSweeneyEpic @AndreElijah

          Are the fortnite creative portals inspired by Unreal or just a happy coincidence?

          0 replies 0 retweets 2 likes
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