This, so much this. Epic isn't in it for the consumers, and never will be. They left PC and blamed it on Piracy. Not surprised to see them treating consumers like cattle, and devs like kings.pic.twitter.com/wKZHIyo9wP
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Is 12% enough to make a profit? I'm just asking before investing in this store.
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Yes, 12% is a sustainable store fee. Our operating costs are typically 5-7%. We’re in this for the long-term, and 88% is the permanent developer revenue-sharing rate.
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What major "PC" games did you ship, that weren't a console port or iteration of UT?.
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Wait, why would you exclude Unreal Tournament? We released Unreal Tournament 3 during the Unreal Engine 4 generation.
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You *ported* the titles from console to PC. You didnt ship a PC game. You ported one
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Yes. And the only reason Tim and his Epic are doing what they are right now is because he knows fortnite will die eventually,so he wants to take over pc games market to replace the income when fortnite dies. If he kills his competitors,then he can raise % and cost after.
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