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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Jeff Grubb‏Verified account @JeffGrubb 25 Apr 2019
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      This is the bar because he knows Valve can't do it. To make 88 percent work, Valve would have to stop issuing unlimited free codes to developers (killing many other third-party stores), and it'd have to stop taking many non-credit-card payment options.pic.twitter.com/FMGzxTnqce

      11 replies 36 retweets 121 likes
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    2. Matt Fischman‏ @MattFischman 25 Apr 2019
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      Replying to @JeffGrubb

      Yeah I dunno man. Seems to me a statement like this would have to be backed up with knowledge of Valves financials, which nobody here has.

      1 reply 0 retweets 2 likes
    3. Jeff Grubb‏Verified account @JeffGrubb 25 Apr 2019
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      Replying to @MattFischman

      Jeff Grubb Retweeted Tim Sweeney

      I mean, 12 percent is definitely not going to work with infinite free codes for developers. That would drop Valve's effective cut into the single digits, potentially. And Tim's said himself that emerging markets require a >12% cut.https://twitter.com/TimSweeneyEpic/status/1091036025898651648 …

      Jeff Grubb added,

      Tim Sweeney @TimSweeneyEpic
      Replying to @Armaros256 @Mr_Centauri and 3 others
      This is the only practicable way to operate a 12% fee store in developing countries. In some parts of Russia and Southeast Asia, the only widely accessible payment methods are retail cards with 15%+ fee. These are a small fraction of overall transactions though.
      2 replies 0 retweets 8 likes
      Tim Sweeney‏ @TimSweeneyEpic 25 Apr 2019
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      Replying to @JeffGrubb @MattFischman

      Epic offers developers free codes everywhere for non-exclusives, and free codes for exclusives through Humble and hopefully more in the future. The cost of download bandwidth is much lower than the cost of payment processing and purchase support, which is born by the key seller.

      8:49 AM - 25 Apr 2019
      • 2 Retweets
      • 9 Likes
      • Markus Rosse - ̗̀Lily Craver ̖́- 90one80 𝙄𝙯𝙢𝙖𝙧 🔥 Apex Calibre 👌🏻 M.H. Williams PhillipL91 Affray Studios Dr Jess Birch 🛡🏳️‍🌈
      11 replies 2 retweets 9 likes
        1. New conversation
        2. Jeff Grubb‏Verified account @JeffGrubb 25 Apr 2019
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          Replying to @TimSweeneyEpic @MattFischman

          I've just never seen an Epic code for sale on GMG or Amazon or anything. But this is more than bandwidth. Those external stores won't have room to discount games with only 12 percent to work with. The Humble store is not less expensive than EGS, for example.

          2 replies 0 retweets 10 likes
        3. Eisberg‏ @Eisberg_Wolf 25 Apr 2019
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          Replying to @JeffGrubb @TimSweeneyEpic @MattFischman

          So? Those stores will have to figure out how to entice customers in a different way. But it is not the responsibility of the platform owners to make sure key resellers stay in business through an artificially high revenue take.

          2 replies 0 retweets 0 likes
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        2. Kyle Medlock‏ @Kyle2268 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          + Valve could cut costs further by once again employing some semblance of curation or quality control. I know the App Store and Google Play operate an 'Anything Goes' style of storefront but Steam has scores of forums, community hubs, etc. setup for so much junky asset-swap crap

          1 reply 0 retweets 0 likes
        3. Jeff Grubb‏Verified account @JeffGrubb 25 Apr 2019
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          Replying to @Kyle2268 @TimSweeneyEpic @MattFischman

          Flappy Bird is art.

          0 replies 0 retweets 0 likes
        4. 6 more replies
        1. R‏ @demoninchrome 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          Propagandapic.twitter.com/gfCKh2mAS6

          0 replies 0 retweets 2 likes
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        1. Nihöggr‏ @NidhoggMS3 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          Most of these points apply to Steam as well. In contrast to the EGS Steam covers the additional payment processing fees themselves (Paysafecard is a good example for that) And they provide server infrastructure for the game without a the need for a subscription by the player.

          0 replies 0 retweets 1 like
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        1. New conversation
        2. burningphoenix‏ @burning55963534 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          I find it funny though how you never criticize consoles for taking the same cut ON TOP of charging consumers for online (and in Sony and Nintendo’s case cloud saves as well). Funny how you criticize companies you don’t support but not the ones you do.

          1 reply 0 retweets 1 like
        3. Affray Studios‏ @affraystudios 25 Apr 2019
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          Replying to @burning55963534 @TimSweeneyEpic and

          He stated it's a different case from digital distribution, consoles (Microsoft and Sony) lose money when they sell consoles, not much, but a good amount (avg $40 or so per unit). The 30% taken there is to recoup the costs. Steam is purely digital and is pure profit minus servers.

          2 replies 0 retweets 0 likes
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        1. revoke‏ @revoke55550477 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          Then why do i have to pay more for games like metro exodus on epic store compared to what it was being offered on steam ? And where is the proof that the cost you are saving is going to developers and is not being profited by publishers instead ?

          1 reply 0 retweets 2 likes
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        1. Winged_Horse‏ @wingedhorsevpr 25 Apr 2019
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          Replying to @TimSweeneyEpic @JeffGrubb @MattFischman

          Your store is not even comparable to Steam. The only thing you guys can do it buyout people to release things on your plataform that has 0 features. While Steam is perfect game plataform for consumer, with countless nice features and support. Epic Store is faded to fail.

          0 replies 0 retweets 2 likes
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