Why 12%? We chose this number to provide a super-competitive deal for partners while building an enduring and profitable store business for Epic. From that 12%, we net around 5% after direct costs and that could grow to 6-7% with greater economies of scale.
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The only exception is game server hosting, which neither Steam nor Epic offer.
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Sure but even your services there don't offer anything compared to steamworks. No master server, no lobby system, no inventory system. Are those in your 1% costs eval? Additionally with smaller games that 1% covers less. So fortnite is a bad comparision to avg game costs.
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Because it's only for 1 game with no other side projects, doesn't mean Valve also only spend 1% for thousands of online multiplayer game on Steam Big games payment will help cover the cost for a lot of small indie games that earn much less.
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