Why 12%? We chose this number to provide a super-competitive deal for partners while building an enduring and profitable store business for Epic. From that 12%, we net around 5% after direct costs and that could grow to 6-7% with greater economies of scale.
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Payment processing costs to Epic are up to 6% and a bit higher for some payments in less developed markets, but the average is lower, and trending down due to competition.
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I know the Monero thing was an accident but would accepting crypto from the less developed markets (whom are more likely to use crypto due to hyperinflation of their native currency) cut down these processing costs?
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You actually spend 1% on customer service? I have to admit, that shocks me.
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Lol, actually not. Look at their store and their services. 1% looks like a realistic estimation then.
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You forgot to mention some other costs:https://www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games …
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