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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 22 Apr 2019
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      Why 12%? We chose this number to provide a super-competitive deal for partners while building an enduring and profitable store business for Epic. From that 12%, we net around 5% after direct costs and that could grow to 6-7% with greater economies of scale.

      152 replies 73 retweets 540 likes
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    2. Tim Sweeney‏ @TimSweeneyEpic 22 Apr 2019
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      Why did Activision, EA, and UbiSoft break away and build their own stores from scratch? Because it’s way more profitable to sell their games that way than to give 30% to a store.

      84 replies 17 retweets 189 likes
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      Tim Sweeney‏ @TimSweeneyEpic 22 Apr 2019
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      You have to understand, 30% is an enormous markup. When a grocery store sells an Amazon or iTunes or Steam card, their markup is maybe 10% to 15%. That’s for a physical retail store with shelves continually stocked by workers.

      2:50 PM - 22 Apr 2019
      • 17 Retweets
      • 210 Likes
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      85 replies 17 retweets 210 likes
        1. Tim Sweeney‏ @TimSweeneyEpic 22 Apr 2019
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          When a credit card company processes those transactions, they take 2.5 to 3.5%, and that covers their costs of banking and customer service.

          64 replies 9 retweets 128 likes
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        2. Zinth0s‏ @Zinth0s 26 Apr 2019
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          Replying to @TimSweeneyEpic

          Who's perspective is that? Let's assume Store A could sell a $100 product with a 12% markup, customers pay $112. Now Store B adds 30% markup for better service and sells it to customers for $130. Now the Question: Why dictate markup to Store B and not let the customers decide?

          1 reply 0 retweets 31 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 26 Apr 2019
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          Replying to @Zinth0s

          Developers and publishers choose their prices, and then the store takes its cut. They are often reluctant to set different prices across stores out of respect for all customers, and perhaps some concern about backlash.

          9 replies 0 retweets 4 likes
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        2. Tadhg. American Denizen.‏Verified account @tiedtiger 23 Apr 2019
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          Replying to @TimSweeneyEpic

          Funny how that's going over time. 10 years ago when Apple premiered 30% as a cut, developers praised them because prior to that it had been much worse.

          2 replies 0 retweets 16 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 23 Apr 2019
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          Replying to @tiedtiger

          30% was a good deal in the early days of digital stores. But now digital stores are a $100,000,000,000/year business with truly vast economies of scale, and the savings aren’t being passed on.

          7 replies 0 retweets 11 likes
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        1. RetroApe‏ @retroape21 25 Apr 2019
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          Replying to @TimSweeneyEpic

          I'd rather pay a 50% markup on steam than use a shitty platform that is trying to start a civil war in the pc gaming community. We'll see how long EGS last and the fate of publishers & dev who took up the exclusivity deal.

          2 replies 0 retweets 15 likes
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        1. Mosfine‏ @mosfinely 26 Apr 2019
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          Replying to @TimSweeneyEpic

          1/2 I got my own distribution, I don't rely on anybody so I don't have to split anything to anybody. Everyone prefers to sell without anybody in the middle taking his own cut from the chain. Pretty basic, logic and obvious, kindergarten level.

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        1. that tweeter‏ @oneandonlyeel 12 May 2019
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          Replying to @TimSweeneyEpic

          No iTunes takes 30% Amazon takes around 6% to 20% most of the time but it can go to 45% Publishers (book) take from 92% to 85% Steam take 20% to 30% which is standard for the digital selling industry and at least steam have something going for them made by them unlike

          1 reply 0 retweets 0 likes
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        1. Joe BR‏ @Sephsekla 25 Apr 2019
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          Replying to @TimSweeneyEpic

          I think you really overestimate how much most customers care about the cut that developers make. If it was a priority used game sales wouldn't exist. It wasn't any sense of moral duty to devs that largely killed Piracy, it was the convenience of steam.

          1 reply 0 retweets 3 likes
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