Why did Activision, EA, and UbiSoft break away and build their own stores from scratch? Because it’s way more profitable to sell their games that way than to give 30% to a store.
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You have to understand, 30% is an enormous markup. When a grocery store sells an Amazon or iTunes or Steam card, their markup is maybe 10% to 15%. That’s for a physical retail store with shelves continually stocked by workers.
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When a credit card company processes those transactions, they take 2.5 to 3.5%, and that covers their costs of banking and customer service.
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In the heyday of PC retail, markups for boxed games were hard to quantify because of big retailers’ tendency to ask publishers for “market development funds” (supporting newspaper ads, etc) in addition to discounts and “price protection” (retroactive discounts).
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Our understanding was 20-30% all-in.
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I'll be honest, once all your plans for the store happen over the next year, all this will be forgotten about. People need to understand that competition is always good in the end.
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It would be competition if Epic offered any features over Steampic.twitter.com/TOrxCxz2aY
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Developer-facing services are on the Epic Online Services roadmap https://dev.epicgames.com/en-US/services rather than the store roadmap.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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The game’s developer or publisher receives 88% of the game’s listed price (not deducting the Epic Mega Sale $10 discount from Epic, which we fund ourselves).
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Q: why didn't you launch your Epic Games store feature complete in the first place? Why do you keep offering Devs/publishers money for games already announced for other platforms why not only games not announced a platform yet? I know business & good will don't go hand in hand
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