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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. nokturnis‏ @nokturnis 12 Apr 2019
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      Replying to @TimSweeneyEpic @GV_Delchev @4Andlu

      in order for it to actually benefit devs you'd need to sell more copies on Epic than on EVERY other platform. Which you won't because your user base hasn't reached those levels. So cut-and-dried you're hurting developers by reducing the amount of copy sales they make X% of.

      1 reply 0 retweets 2 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @nokturnis @GV_Delchev @4Andlu

      We believe success comes primarily from the games themselves rather than stores. Tens of millions of gamers downloaded Origin for the first time to play Apex Legends, and the Epic launcher for Fortnite, for example. All of our experience so far supports this thesis.

      4 replies 0 retweets 6 likes
    3. Ricky Lee James‏ @TherealRickyJam 12 Apr 2019
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      Replying to @TimSweeneyEpic @nokturnis and

      It’s one thing to download a launcher to play a game that’s first party to said platform (Fortnite- Epic Origin EA- Apex) but it’s another to force-feed your launcher that people prefer to NOT use by buying out third party software. Not the same thing.

      1 reply 0 retweets 5 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @TherealRickyJam @nokturnis and

      This is where we disagree. I believe it’s reasonable for EA to release its dozens of games exclusively though Origin, and equally reasonable for dozens of separate companies to partner together on agreed-upon terms to release their games exclusively through Epic (+Humble, etc).

      9 replies 0 retweets 3 likes
    5. nokturnis‏ @nokturnis 12 Apr 2019
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      Replying to @TimSweeneyEpic @GV_Delchev @4Andlu

      So direct question Tim: were you aware when you started defending exclusivity deals that it wasn't helping (most) developers and just making publishers richer? The idea that richer publishers = helps devs = better (+cheaper?) games doesn't actually work in reality, does it?

      1 reply 0 retweets 1 like
    6. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @nokturnis @GV_Delchev @4Andlu

      Developers who work with a publisher have an agreement on splitting the revenue from the game between them. So, a distribution deal that benefits a publisher should benefit the developer proportionately.

      3 replies 0 retweets 2 likes
    7. Andlu‏ @4Andlu 12 Apr 2019
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      Replying to @TimSweeneyEpic @nokturnis @GV_Delchev

      don't forget they make that agreement on splitting the revenue based on sales on the platforms intended, so a swift exclusivity deal just screws them over most of the times

      1 reply 0 retweets 4 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @4Andlu @nokturnis @GV_Delchev

      Please explain how such a deal would benefit a publisher disproportionately to the developer.

      1 reply 0 retweets 1 like
    9. Andlu‏ @4Andlu 12 Apr 2019
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      Replying to @TimSweeneyEpic @nokturnis @GV_Delchev

      because as I said the revenues were fair with the idea of which platforms they were going to sell on. With using only one platform that underperforms, publishers will lose, but their loss is not even close to what developers lose, not only for future games, but for the revenue -

      1 reply 0 retweets 1 like
    10. Andlu‏ @4Andlu 12 Apr 2019
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      Replying to @4Andlu @TimSweeneyEpic and

      - they obtain being directed only by copies sold, not what you pay them. Do you really think A4 games is happy with metro exodus doing less than they expected on the platform, and they didn't even get what they thought they would, while deep silver got a lot more?

      1 reply 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @4Andlu @nokturnis @GV_Delchev

      What’s the basis for all of your assumptions about 4A’s expectations and their revenue sharing agreement with their publisher though? Metro Exodus sales are strong on the Epic Games store.

      4:59 PM - 12 Apr 2019
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        2. nokturnis‏ @nokturnis 12 Apr 2019
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          Replying to @TimSweeneyEpic @4Andlu @GV_Delchev

          glad metro sells well on EGS. What's the basis of your assumptions that it wouldn't sell just as well on EGS if it was also available on Steam or GoG? Exclusivity potentially helps Epic but doesn't help 4A any more than non-exclusive on EGS without a cash bonus, right?

          1 reply 0 retweets 1 like
        3. bobcat‏ @FelisRufus35 14 Apr 2019
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          Replying to @nokturnis @TimSweeneyEpic and

          honestly the exclusivity deal is hurting both the dev and the publisher. sales are far lower than what was projected on steam, not to mention the refunds they had to pay out, and loss of future revenue as gamers stop buying their games due to the loss of trust.

          0 replies 0 retweets 0 likes
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        2. Andlu‏ @4Andlu 12 Apr 2019
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          Replying to @TimSweeneyEpic @nokturnis @GV_Delchev

          based on the numbers you guys stated, sales were pretty low. 2.5x more than last light is not a lot

          1 reply 0 retweets 5 likes
        3. Eisberg‏ @Eisberg_Wolf 12 Apr 2019
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          Replying to @4Andlu @TimSweeneyEpic and

          How many Last Light sold on Steam? What is your source on how many Last Light sold on Steam in the same time frame? Also remember for exodus it is 2.5x more + what sold through Steam + physical version. Also how do you know that the expected sales were by pub/dev

          1 reply 0 retweets 0 likes
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        1. Seth‏ @The_Young_Mage 12 Apr 2019
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          Replying to @TimSweeneyEpic @4Andlu and

          @TimSweeneyEpic Emphasize to you’re employees fortnite PC performance has been terrible since 8.30 the game is unplayable even on the lowest possible FPS this is a serious issue!

          0 replies 0 retweets 2 likes
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        1. Paul‏ @Paul_cze 17 Apr 2019
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          Replying to @TimSweeneyEpic @4Andlu and

          If the sales are so strong, when are you going to release some actual numbers? For any game, for that matter? And none of that vague 2.5x nonsense.

          0 replies 0 retweets 0 likes
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