I doubt you’ll get a response to this. He claims gamers “don’t see” that they’re making the industry better when, in reality, they’re hurting it far more than helping. Yes creating a PR nightmare for these companies and gamers will continue to fight back. Will this work short 1/2
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Full context: “They don't see the hardship of making a payroll and seeing the store suck out 30% of the revenue from it. It can be jarring to see the industry is changing in ways that are typically invisible to us as gamers." Source:https://www.gamesindustry.biz/articles/2019-03-22-sweeney-epic-games-store-is-making-the-industry-better-but-gamers-dont-see-that …
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in order for it to actually benefit devs you'd need to sell more copies on Epic than on EVERY other platform. Which you won't because your user base hasn't reached those levels. So cut-and-dried you're hurting developers by reducing the amount of copy sales they make X% of.
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We believe success comes primarily from the games themselves rather than stores. Tens of millions of gamers downloaded Origin for the first time to play Apex Legends, and the Epic launcher for Fortnite, for example. All of our experience so far supports this thesis.
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Replying to @TimSweeneyEpic @nokturnis and
It’s one thing to download a launcher to play a game that’s first party to said platform (Fortnite- Epic Origin EA- Apex) but it’s another to force-feed your launcher that people prefer to NOT use by buying out third party software. Not the same thing.
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Replying to @TherealRickyJam @nokturnis and
This is where we disagree. I believe it’s reasonable for EA to release its dozens of games exclusively though Origin, and equally reasonable for dozens of separate companies to partner together on agreed-upon terms to release their games exclusively through Epic (+Humble, etc).
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So direct question Tim: were you aware when you started defending exclusivity deals that it wasn't helping (most) developers and just making publishers richer? The idea that richer publishers = helps devs = better (+cheaper?) games doesn't actually work in reality, does it?
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Developers who work with a publisher have an agreement on splitting the revenue from the game between them. So, a distribution deal that benefits a publisher should benefit the developer proportionately.
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don't forget they make that agreement on splitting the revenue based on sales on the platforms intended, so a swift exclusivity deal just screws them over most of the times
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Please explain how such a deal would benefit a publisher disproportionately to the developer.
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because as I said the revenues were fair with the idea of which platforms they were going to sell on. With using only one platform that underperforms, publishers will lose, but their loss is not even close to what developers lose, not only for future games, but for the revenue -
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Replying to @4Andlu @TimSweeneyEpic and
- they obtain being directed only by copies sold, not what you pay them. Do you really think A4 games is happy with metro exodus doing less than they expected on the platform, and they didn't even get what they thought they would, while deep silver got a lot more?
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