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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Andlu‏ @4Andlu 12 Apr 2019
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      Replying to @TimSweeneyEpic

      Would you guys still do the exclusive shit if you know developer is against it but publisher isnt?

      2 replies 0 retweets 12 likes
    2. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @4Andlu

      When we’re in discussions with a publisher, sometimes we have a direct relationship with the developer and can seek their thoughts, but not always.

      4 replies 0 retweets 0 likes
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    4. Ricky Lee James‏ @TherealRickyJam 12 Apr 2019
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      Replying to @GV_Delchev @TimSweeneyEpic @4Andlu

      I doubt you’ll get a response to this. He claims gamers “don’t see” that they’re making the industry better when, in reality, they’re hurting it far more than helping. Yes creating a PR nightmare for these companies and gamers will continue to fight back. Will this work short 1/2

      1 reply 0 retweets 2 likes
    5. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @TherealRickyJam @GV_Delchev @4Andlu

      Full context: “They don't see the hardship of making a payroll and seeing the store suck out 30% of the revenue from it. It can be jarring to see the industry is changing in ways that are typically invisible to us as gamers." Source:https://www.gamesindustry.biz/articles/2019-03-22-sweeney-epic-games-store-is-making-the-industry-better-but-gamers-dont-see-that …

      6 replies 0 retweets 3 likes
    6. nokturnis‏ @nokturnis 12 Apr 2019
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      Replying to @TimSweeneyEpic @GV_Delchev @4Andlu

      in order for it to actually benefit devs you'd need to sell more copies on Epic than on EVERY other platform. Which you won't because your user base hasn't reached those levels. So cut-and-dried you're hurting developers by reducing the amount of copy sales they make X% of.

      1 reply 0 retweets 2 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @nokturnis @GV_Delchev @4Andlu

      We believe success comes primarily from the games themselves rather than stores. Tens of millions of gamers downloaded Origin for the first time to play Apex Legends, and the Epic launcher for Fortnite, for example. All of our experience so far supports this thesis.

      4 replies 0 retweets 6 likes
    8. Ricky Lee James‏ @TherealRickyJam 12 Apr 2019
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      Replying to @TimSweeneyEpic @nokturnis and

      It’s one thing to download a launcher to play a game that’s first party to said platform (Fortnite- Epic Origin EA- Apex) but it’s another to force-feed your launcher that people prefer to NOT use by buying out third party software. Not the same thing.

      1 reply 0 retweets 5 likes
    9. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @TherealRickyJam @nokturnis and

      This is where we disagree. I believe it’s reasonable for EA to release its dozens of games exclusively though Origin, and equally reasonable for dozens of separate companies to partner together on agreed-upon terms to release their games exclusively through Epic (+Humble, etc).

      9 replies 0 retweets 3 likes
    10. nokturnis‏ @nokturnis 12 Apr 2019
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      Replying to @TimSweeneyEpic @GV_Delchev @4Andlu

      So direct question Tim: were you aware when you started defending exclusivity deals that it wasn't helping (most) developers and just making publishers richer? The idea that richer publishers = helps devs = better (+cheaper?) games doesn't actually work in reality, does it?

      1 reply 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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      Replying to @nokturnis @GV_Delchev @4Andlu

      Developers who work with a publisher have an agreement on splitting the revenue from the game between them. So, a distribution deal that benefits a publisher should benefit the developer proportionately.

      4:21 PM - 12 Apr 2019
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      • Affray Studios 90one80
      3 replies 0 retweets 2 likes
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        2. Andlu‏ @4Andlu 12 Apr 2019
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          Replying to @TimSweeneyEpic @nokturnis @GV_Delchev

          don't forget they make that agreement on splitting the revenue based on sales on the platforms intended, so a swift exclusivity deal just screws them over most of the times

          1 reply 0 retweets 4 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 12 Apr 2019
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          Replying to @4Andlu @nokturnis @GV_Delchev

          Please explain how such a deal would benefit a publisher disproportionately to the developer.

          1 reply 0 retweets 1 like
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        1. Crash‏ @Crash0verfl0w 12 Apr 2019
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          Replying to @TimSweeneyEpic @nokturnis and

          Should is the keyword. Last minute deals with publishers for exclusivity are blindsighting developers and tarnishing their reputations. If you’re going to do exclusives, don’t do it a few weeks before launch. Have better optics in the customers you serve.

          0 replies 0 retweets 0 likes
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        1. nokturnis‏ @nokturnis 12 Apr 2019
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          Replying to @TimSweeneyEpic @GV_Delchev @4Andlu

          however the risk is taken by the Devs who usually are business-dependent on their publishers, and if the game distribution is a failure, devs don't have a dozen other dev studios to continue to make their shareholders happy.

          0 replies 0 retweets 0 likes
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