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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. DORIANGRÆ λ‏ @TheDORIANGRAE 6 Apr 2019
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      Replying to @TimSweeneyEpic @ReticulatingSp1 and

      Your tactics are doing the exact opposite. If you just signed games and sold them cheaper, helped the developers we'd all shop there willingly. This would all be a non issue

      1 reply 0 retweets 3 likes
    2. Reticulating_Splines‏ @ReticulatingSp1 6 Apr 2019
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      Replying to @TheDORIANGRAE @TimSweeneyEpic and

      BL3 for example. Still 60 dollars even though its cheaper to publish it on EGS. Because all that's happening is the publishers pocketing the extra cash. We're still paying the same price as before.

      1 reply 0 retweets 0 likes
    3. DORIANGRÆ λ‏ @TheDORIANGRAE 6 Apr 2019
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      Replying to @ReticulatingSp1 @TimSweeneyEpic and

      And yes people are angry. Where is the benefit to the people?

      1 reply 0 retweets 0 likes
    4. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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      Replying to @TheDORIANGRAE @ReticulatingSp1 and

      That’s the crux of the store situation: the benefits of 12/88 start immediately for all devs and pubs who participate. The benefits for gamers take time, as better economics lead to some combination of reinvestment in development, lower prices, and profits.

      4 replies 0 retweets 1 like
    5. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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      Replying to @TimSweeneyEpic @TheDORIANGRAE and

      Over time, competition between games and between stores leads to a better status quo. But progress is not instant and not even (and we’ve complicated it by launching without full regional pricing support and guidance.)

      8 replies 1 retweet 1 like
    6. MrAngryBates‏ @MrAngryBates 6 Apr 2019
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      Replying to @TimSweeneyEpic @TheDORIANGRAE and

      A better staus quo for whom?

      1 reply 0 retweets 2 likes
    7. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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      Replying to @MrAngryBates @TheDORIANGRAE and

      A better status quo for gamers and developers. When the store tax declines, the whole system is rebalanced and the benefits accrue to both.

      5 replies 0 retweets 1 like
    8. DORIANGRÆ λ‏ @TheDORIANGRAE 6 Apr 2019
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      Replying to @TimSweeneyEpic @MrAngryBates and

      Honest answer. Why does it seem you have a personal issue with Steam

      1 reply 0 retweets 1 like
    9. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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      Replying to @TheDORIANGRAE @MrAngryBates and

      I have only goodwill towards the people at Valve. My criticism of the 70/30 business model is simply that digital downloads have grown into a $100 billion annual business with enormous economies of scale, and the savings haven’t been passed on to developers.

      5 replies 0 retweets 5 likes
    10. MrAngryBates‏ @MrAngryBates 6 Apr 2019
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      Replying to @TimSweeneyEpic @TheDORIANGRAE and

      What about Sony, MS, Nintendo, Apple, Google, GoG etc.? How in the world the games industry managed to survive their standard 30% share, and even lower shares from physical distribution channels. But only the Steam shares of 30/25/20% are killing them?

      2 replies 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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      Replying to @MrAngryBates @TheDORIANGRAE and

      Console economics are different, because the platform makers often subsidize the hardware and recoup the cost through game sales. If a game developer made their own console, they’d likely do the same, because it’s a sound strategy.

      4:00 PM - 6 Apr 2019
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      • 90one80
      2 replies 0 retweets 1 like
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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          Replying to @TimSweeneyEpic @MrAngryBates and

          But the “30% is too high” argument absolutely holds on Android (where we distribute Fortnite directly rather than through Google Play) and iOS (which I have argued should open up.)

          2 replies 0 retweets 1 like
        3. jeronymod‏ @jeronymod 8 Apr 2019
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          Replying to @TimSweeneyEpic @MrAngryBates and

          Wait, you defend consoles because of R&D costs (even though it's AMD that does the hard work these days), but you forget the fact that Google/Apple also have R&D costs? Hell, Apple makes the fastest ARM cores in the market! Why shouldn't PC-based consoles open up as well?

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. New conversation
        2. MrAngryBates‏ @MrAngryBates 6 Apr 2019
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          Replying to @TimSweeneyEpic @TheDORIANGRAE and

          Don't deflect. It's irrelevant how console economics work for platform holders like Sony or MS. We are obviously talking about 3rd parties and what they get at the end of the food chain. 70%! And why exactly it's a bad thing when Steam does 30/25/20%?

          1 reply 0 retweets 2 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 6 Apr 2019
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          Replying to @MrAngryBates @TheDORIANGRAE and

          When a console is subsidized, the lower price results in a larger user base and more developer revenue than would be achieved if the hardware were sold at full price but the store charged a lower fee. Valve doesn’t pay part of the cost PCs nor enlarge the PC market by doing so.

          3 replies 0 retweets 3 likes
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