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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @SonOfATech @dp_unique and

      If it were only that simple. The tactic is to buy exclusivity and undercut other suppliers until they no longer can sustain and are snuffed out. Then Epic can jack up rates without consequence because there is no competition.

      2 replies 0 retweets 1 like
    2. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Epic, I'll note, could buy Valve three times over without even touching Tencent funding. They can weather taking a loss on that 12% cut. If you think it sounds conspiratorial, look to Amazon. They are doing that constantly. Walmart also did it as well. It's a century old tactic

      1 reply 0 retweets 1 like
    3. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      The notion that 30% rev share is "oppressive" is propaganda perpetuated by Tim Sweeney. Other people with knowledge on this, such as a fellow streamer @drukstarship, and I have discussed this false narrative at length. Undercutting that is already allegedly affecting GOG.

      2 replies 0 retweets 1 like
    4. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Most developers make less than a 30% profit margin on their revenue, so in most cases Valve makes more profit from selling a game than the the developers themselves. I don’t think I’ve remember calling this “oppressive”, but it’s certainly a bad deal for developers.

      2 replies 0 retweets 6 likes
    5. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @TimSweeneyEpic @SonOfATech and

      You are conflating profit with revenue, and you know it. Valve also makes less than 30% profit. Come on, mate.

      1 reply 0 retweets 4 likes
    6. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Yes, we estimate average costs of sales at 5-7% in developed markets, based on our experience processing Fortnite payments. 30%-7% = 22% for Valve. 30% profit margin on 70% revenue share = 21% for the example developer.

      3 replies 0 retweets 4 likes
    7. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @TimSweeneyEpic @SonOfATech and

      And how much does CDN storage and infrastructure cost to maintain? Before giving a BS answer, remember you are talking to people that actually do this for a living.

      2 replies 0 retweets 2 likes
    8. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Our costs in the developed world are typically 2.5% to 3.5% for transaction processing, 1% to 1.5% for customer service, 1% for CDN bandwidth. This is based on our experience operating Fortnite digital sales on PC, Mac, and Android.

      2 replies 0 retweets 3 likes
    9. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @TimSweeneyEpic @SonOfATech and

      And now magnify that by the library on Steam. Fortnite is just one game. You are starting to get there. I have faith in you. Also, let's talk about resource costs. What is your employee overhead?

      1 reply 0 retweets 2 likes
    10. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @TimSweeneyEpic and

      Cards on the table: Employees alone, OpEx budgeting is often around 30% of revenue alone. Other OpEx items can take upwards of 15%. CapEx, including R&D, can be up to 40% depending on strategy. You want to talk shop, let's stop with the BS here.

      2 replies 0 retweets 2 likes
      Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Homework problem: find the most recent estimate of Steam’s total revenue and divide by the most recent estimate of the number of employees at Valve.

      12:45 PM - 4 Apr 2019
      • 2 Likes
      • ori we 90one80
      4 replies 0 retweets 2 likes
        1. New conversation
        2. Son of a Tech‏ @SonOfATech 4 Apr 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Epic is providing a better deal to devs. It's competition. It's good. It stops a valve monopoly. I just wanted to know about the steam friend's list integration and got my answer there. Thanks for the clarifications once again.

          1 reply 0 retweets 1 like
        3. Mortiel‏ @Mortiel 4 Apr 2019
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          Replying to @SonOfATech @TimSweeneyEpic and

          Aside from being a better deal for publishers (no data yet on whether devs are seeing that), the rest is factually incorrect as I continue to explain why. But you do you, mate. Another glass of Sweeney's koolaide!

          1 reply 0 retweets 2 likes
        4. 4 more replies
        1. Mortiel‏ @Mortiel 4 Apr 2019
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          Replying to @TimSweeneyEpic @SonOfATech and

          Valve's 2017 Revenue: $4.7bn Valve has estimated 360 employees 30% of $4.7bn divided by 360 is $3.6mil. Now tier that down from top to bottom. Gabe likely makes around 100-150 times the average employee. Seems pretty on par to me.

          0 replies 0 retweets 1 like
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