Like I said, it's hard to track down and source a lot of what's being quoted because there is just so many comments being made. It's a lot of Ipse Dixit and a Fallacy of Many Questions rolled into one.
-
-
Replying to @Mortiel @dp_unique and
Well it also seems that false accusations are being made on the whole topic as well which makes it hard to research. Crazy ideas like "bribery" etc pulling away from the real issue. I got on a tangent for this on the EAC.
1 reply 0 retweets 0 likes -
Replying to @SonOfATech @dp_unique and
I will fully admit that I've used the salacious term "bribery" to refer to Epic buying exclusivity with publishers. Largely because I lack the impactful language to educate people on the dangers of Epic's business strategy. I would love to have more accurate words to use.
2 replies 0 retweets 1 like -
Replying to @Mortiel @dp_unique and
I don't consider reducing publishing fees and guaranteeing revenue stream as bribery or even questionable ethically.
1 reply 0 retweets 0 likes -
Replying to @SonOfATech @dp_unique and
If it were only that simple. The tactic is to buy exclusivity and undercut other suppliers until they no longer can sustain and are snuffed out. Then Epic can jack up rates without consequence because there is no competition.
2 replies 0 retweets 1 like -
Replying to @Mortiel @SonOfATech and
Epic, I'll note, could buy Valve three times over without even touching Tencent funding. They can weather taking a loss on that 12% cut. If you think it sounds conspiratorial, look to Amazon. They are doing that constantly. Walmart also did it as well. It's a century old tactic
1 reply 0 retweets 1 like -
Replying to @Mortiel @SonOfATech and
The notion that 30% rev share is "oppressive" is propaganda perpetuated by Tim Sweeney. Other people with knowledge on this, such as a fellow streamer
@drukstarship, and I have discussed this false narrative at length. Undercutting that is already allegedly affecting GOG.2 replies 0 retweets 1 like -
Replying to @Mortiel @SonOfATech and
Most developers make less than a 30% profit margin on their revenue, so in most cases Valve makes more profit from selling a game than the the developers themselves. I don’t think I’ve remember calling this “oppressive”, but it’s certainly a bad deal for developers.
2 replies 0 retweets 6 likes -
Replying to @TimSweeneyEpic @SonOfATech and
You are conflating profit with revenue, and you know it. Valve also makes less than 30% profit. Come on, mate.
1 reply 0 retweets 4 likes -
Replying to @Mortiel @SonOfATech and
Yes, we estimate average costs of sales at 5-7% in developed markets, based on our experience processing Fortnite payments. 30%-7% = 22% for Valve. 30% profit margin on 70% revenue share = 21% for the example developer.
3 replies 0 retweets 4 likes
Whoops, my math is off by one, but still 23% > 21%.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.