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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @SonOfATech @dp_unique @GloriousKev

      It's @TimSweeneyEpic Also, the quote that I think was misquoted in that article was here: "We don't use the Steam API because we work to minimize the number of third-party libraries we include in our products due to security and privacy concerns"https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/eikbeya?utm_source=share&utm_medium=web2x …

      2 replies 0 retweets 2 likes
    2. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Like I said, it's hard to track down and source a lot of what's being quoted because there is just so many comments being made. It's a lot of Ipse Dixit and a Fallacy of Many Questions rolled into one.

      1 reply 0 retweets 1 like
    3. Son of a Tech‏ @SonOfATech 4 Apr 2019
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      Replying to @Mortiel @dp_unique and

      Well it also seems that false accusations are being made on the whole topic as well which makes it hard to research. Crazy ideas like "bribery" etc pulling away from the real issue. I got on a tangent for this on the EAC.

      1 reply 0 retweets 0 likes
    4. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @SonOfATech @dp_unique and

      I will fully admit that I've used the salacious term "bribery" to refer to Epic buying exclusivity with publishers. Largely because I lack the impactful language to educate people on the dangers of Epic's business strategy. I would love to have more accurate words to use.

      2 replies 0 retweets 1 like
    5. Son of a Tech‏ @SonOfATech 4 Apr 2019
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      Replying to @Mortiel @dp_unique and

      I don't consider reducing publishing fees and guaranteeing revenue stream as bribery or even questionable ethically.

      1 reply 0 retweets 0 likes
    6. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @SonOfATech @dp_unique and

      If it were only that simple. The tactic is to buy exclusivity and undercut other suppliers until they no longer can sustain and are snuffed out. Then Epic can jack up rates without consequence because there is no competition.

      2 replies 0 retweets 1 like
    7. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Epic, I'll note, could buy Valve three times over without even touching Tencent funding. They can weather taking a loss on that 12% cut. If you think it sounds conspiratorial, look to Amazon. They are doing that constantly. Walmart also did it as well. It's a century old tactic

      1 reply 0 retweets 1 like
    8. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      The notion that 30% rev share is "oppressive" is propaganda perpetuated by Tim Sweeney. Other people with knowledge on this, such as a fellow streamer @drukstarship, and I have discussed this false narrative at length. Undercutting that is already allegedly affecting GOG.

      2 replies 0 retweets 1 like
    9. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Most developers make less than a 30% profit margin on their revenue, so in most cases Valve makes more profit from selling a game than the the developers themselves. I don’t think I’ve remember calling this “oppressive”, but it’s certainly a bad deal for developers.

      2 replies 0 retweets 6 likes
    10. Mortiel‏ @Mortiel 4 Apr 2019
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      Replying to @TimSweeneyEpic @SonOfATech and

      You are conflating profit with revenue, and you know it. Valve also makes less than 30% profit. Come on, mate.

      1 reply 0 retweets 4 likes
      Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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      Replying to @Mortiel @SonOfATech and

      Yes, we estimate average costs of sales at 5-7% in developed markets, based on our experience processing Fortnite payments. 30%-7% = 22% for Valve. 30% profit margin on 70% revenue share = 21% for the example developer.

      11:11 AM - 4 Apr 2019
      • 4 Likes
      • Affray Studios ori we 90one80 Son of a Tech
      3 replies 0 retweets 4 likes
        1. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          Whoops, my math is off by one, but still 23% > 21%.

          0 replies 0 retweets 3 likes
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        2. Mortiel‏ @Mortiel 4 Apr 2019
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          Replying to @TimSweeneyEpic @SonOfATech and

          And how much does CDN storage and infrastructure cost to maintain? Before giving a BS answer, remember you are talking to people that actually do this for a living.

          2 replies 0 retweets 2 likes
        3. Tim Sweeney‏ @TimSweeneyEpic 4 Apr 2019
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          Replying to @Mortiel @SonOfATech and

          Our costs in the developed world are typically 2.5% to 3.5% for transaction processing, 1% to 1.5% for customer service, 1% for CDN bandwidth. This is based on our experience operating Fortnite digital sales on PC, Mac, and Android.

          2 replies 0 retweets 3 likes
        4. 9 more replies
        1. Andlu‏ @4Andlu 4 Apr 2019
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          Replying to @TimSweeneyEpic @Mortiel and

          don't forget you're also not considering valve only takes 25% if game sales made a total of 10 million and 20% for 50 millions. Please don't ignore that

          0 replies 0 retweets 3 likes
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