It's @TimSweeneyEpic
Also, the quote that I think was misquoted in that article was here:
"We don't use the Steam API because we work to minimize the number of third-party libraries we include in our products due to security and privacy concerns"https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/eikbeya?utm_source=share&utm_medium=web2x …
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Whoops, my math is off by one, but still 23% > 21%.
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And how much does CDN storage and infrastructure cost to maintain? Before giving a BS answer, remember you are talking to people that actually do this for a living.
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Our costs in the developed world are typically 2.5% to 3.5% for transaction processing, 1% to 1.5% for customer service, 1% for CDN bandwidth. This is based on our experience operating Fortnite digital sales on PC, Mac, and Android.
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don't forget you're also not considering valve only takes 25% if game sales made a total of 10 million and 20% for 50 millions. Please don't ignore that
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