This would make a good economic analysis. I'd attribute Steam's high marketshare to Valve being the first to release a great service, to continually improving it without major error, and to the effects of Metcalfe's law on social communities and friends graphs.
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Replying to @TimSweeneyEpic @GV_Delchev and
Early users joined because digital distribution was a new convenience. Later users joined that's where the games were or that's where their friends were, and these factors are powerful and self-reinforcing.
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Replying to @GV_Delchev @CommodoreKong and
We're doing this to bring better distribution terms to all PC developers and build a sound business for Epic. For gamers, competition ultimately means better economics, with the 18% savings being reinvested in game development or being passed on through lower prices.
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Replying to @TimSweeneyEpic @GV_Delchev and
So that’s still why with that 18% you are charging consumers for processing fees still?
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Replying to @Armaros256 @GV_Delchev and
Payment processing fees are only added for high-overhead payment methods in some international territories. See https://www.epicgames.com/store/en-US/about … for the list. Steam does the same for some high-cost payment methods.
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Replying to @TimSweeneyEpic @GV_Delchev and
Stop repeating an already debunk talking point, ‘Steam does it too’ is not going to work here
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Replying to @Armaros256 @GV_Delchev and
Can you share a link to the debunking?
@galyonkin found Steam payment processing surcharges in e.g.pic.twitter.com/1JGuWSQlk3
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