As to a store competing on features alone, we believe that wouldn’t be enough to gain traction. Steam has plenty of features, perhaps in some areas too many, and we believe gamers come to a store for particular games rather than for store features.
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This would make a good economic analysis. I'd attribute Steam's high marketshare to Valve being the first to release a great service, to continually improving it without major error, and to the effects of Metcalfe's law on social communities and friends graphs.
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Replying to @TimSweeneyEpic @GV_Delchev and
Early users joined because digital distribution was a new convenience. Later users joined that's where the games were or that's where their friends were, and these factors are powerful and self-reinforcing.
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Replying to @GV_Delchev @CommodoreKong and
We're doing this to bring better distribution terms to all PC developers and build a sound business for Epic. For gamers, competition ultimately means better economics, with the 18% savings being reinvested in game development or being passed on through lower prices.
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Replying to @TimSweeneyEpic @GV_Delchev and
So that’s still why with that 18% you are charging consumers for processing fees still?
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Replying to @Armaros256 @GV_Delchev and
Payment processing fees are only added for high-overhead payment methods in some international territories. See https://www.epicgames.com/store/en-US/about … for the list. Steam does the same for some high-cost payment methods.
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Replying to @TimSweeneyEpic @GV_Delchev and
Stop repeating an already debunk talking point, ‘Steam does it too’ is not going to work here
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Replying to @Armaros256 @GV_Delchev and
Can you share a link to the debunking?
@galyonkin found Steam payment processing surcharges in e.g.pic.twitter.com/1JGuWSQlk3
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