I’m still supposed to be! Where I disagree with y’all is this idea that all games must be available in all stores regardless of store policies and revenue-sharing terms. Competition between stores means competition to offer unique products, as with Netflix and Amazon.
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Replying to @TimSweeneyEpic @CommodoreKong and
Yeah, but cashing out developers is not competition? funneling data is competition? why not let the EPIC store stand on its own? Unreal Engine became as big as it did because you let it grow and brought features that others didn't. You never forced people to use it.
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Replying to @ZeroAlpha01 @CommodoreKong and
Surely offering developers a better deal than competing stores is fair competition, and timing and guarantees of revenue are a big part of that in addition to revenue share.
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Replying to @TimSweeneyEpic @CommodoreKong and
Fair competition for developers? absolutely. But you can see that the forced store exclusivity does not help your customers? you have always championed open platforms in the past. They will get revenues on multiple streams if given a choice. It feels like you know EGS is lacking?
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Replying to @ZeroAlpha01 @CommodoreKong and
I understand. I’d rather have one single game library and movie library too. Hopefully some day all of these stores, including ours, will be replaced with a 100% open digital commerce ecosystem giving developers an even better deal than 88%. Till then, we need competition!
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Replying to @GV_Delchev @TimSweeneyEpic and
Competition in Tims' eyes is for developers only not customers. Which given his position I guess I can see why he thinks that way. But he wont comment on what the store is lacking nor will he say anything about letting it speak for itself.
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Replying to @ZeroAlpha01 @GV_Delchev and
The Epic Games store has a small feature set because we chose to launch it as soon as we had the core feature set up and running, rather than waiting. See https://trello.com/b/GXLc34hk/epic-games-store-roadmap … for our future roadmap!
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Replying to @TimSweeneyEpic @GV_Delchev and
As to a store competing on features alone, we believe that wouldn’t be enough to gain traction. Steam has plenty of features, perhaps in some areas too many, and we believe gamers come to a store for particular games rather than for store features.
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This would make a good economic analysis. I'd attribute Steam's high marketshare to Valve being the first to release a great service, to continually improving it without major error, and to the effects of Metcalfe's law on social communities and friends graphs.
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Replying to @TimSweeneyEpic @GV_Delchev and
Early users joined because digital distribution was a new convenience. Later users joined that's where the games were or that's where their friends were, and these factors are powerful and self-reinforcing.
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