Platform security doesn’t depend on a monopoly store deciding what apps users are allowed to install. iOS’s security comes from a secure kernel and user permissions-based access controls. iOS would remain equally secure as an open platform.
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It’s amazing for you to be talking about security, after we find out your Store snoops around local files on users computers to look up Steam information
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See Daniel Vogel’s post on how the Epic Games store works:https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/eijlbge/ …
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Posting a link that doesn’t explain away what you are doing is not an answer
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What specific issue concerns you?
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You are also looking up the game list and timed played for those games. What does that have to do with linking a friends list?
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That information may be in the Steam file, but the Epic Games launcher doesn’t parse that information and never sends it to Epic. The only information that is ever sent to Epic is hashed friend identifiers, and only when you explicitly import Steam friends.
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Replying to @TimSweeneyEpic @Armaros256 and
If this is true how is that Sergey Galyonkin knew what percentage of Fortnite players have Steam installed and how many regularly use it?
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Replying to @CommodoreKong @Armaros256 and
Epic contracted VGM (a market research firm) to do a survey of Fortnite players on PC to understand a wide range of details of how they play games.
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Replying to @TimSweeneyEpic @Armaros256 and
So according to this post https://metacouncil.com/threads/epic-game-store-spyware-tracking-and-you.766/#post-23902 … you started collecting Steam data in May of 2018, one month after Valve effectively killed Steamspy's ability to collect data. Is it a coincidence you started to collect Steam data at this time?
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These two events are unrelated. Sergey runs SteamSpy on his own and Epic isn’t involved. Epic’s push to support Facebook and Steam friends import started when we realized how widely Fortnite was being played socially and that friends connections were the key.
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