The sad thing about Google's so-called "industry standard" 30% position is that Google pays much of its share of YOUR game's revenue to carriers, who had nothing at all to do with the development of YOUR game.https://www.gamesindustry.biz/articles/2019-02-11-google-has-no-plans-to-lower-its-30-percent-cut …
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Replying to @TimSweeneyEpic
Did you build Android, Tim? Do you provide a ton of developer tools and documentation allowing people to build on Android? No, you simply leech off this work and claim that their 30% is too much. I don't care for defending everything Google does but you're in the wrong.
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Replying to @graeme_pollard @TimSweeneyEpic
Is there reason to think Google requires 30% to cover those costs?
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Replying to @joewintergreen @TimSweeneyEpic
Couldn't say as I don't know Googles financials, obviously. I'm purely pointing out Tim's repeated false equivalencies whenever he compares stores to Epic's.
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Replying to @graeme_pollard @joewintergreen
I did an exercise and estimated that Google annual search revenge attributable to being the default search engine was 20x the annual cost of developing the Android OS. All digital app stores worldwide are a $100B/year business!
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I mean: attributable to Google being the default search engine just on Android.
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Replying to @TimSweeneyEpic @joewintergreen
In my opinion that shouldn't be considered part of their business model with the play store. It'd be like saying Epic an justify their low share because Fortnite rakes in enough money to fund just about anything. The Android platform and store are the business model
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Replying to @graeme_pollard @joewintergreen
We could just look at just the Google Play store and security team. Maybe 250-1000 people worldwide? Versus the 1,000,000+ indie developers around the world (based on combined Unreal and Unity stats) contributing to Android games...
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Or slicing another way: $100B annual revenue from all digital app stores, $30B cut to stores, and maybe 5,000 professional OS developers worldwide across all platform companies. So $6,000,000/year salary per OS developer, if the revenue actually paid for their cost...
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Would be great if platform makers shared their cost breakdown for transparency. As it is, the platform maker argument that their 30% cut funds their development cost, while true, conceals a 300% to 500% markup on all costs, and maybe 2000% markup on software engineering costs.
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I’ve been on both sides of this. The early Unreal Engine Marketplace struggled to make money with its original 30% revenue share. But at the scale of the major digital stores, the economies of scale are enormous.
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