The sad thing about Google's so-called "industry standard" 30% position is that Google pays much of its share of YOUR game's revenue to carriers, who had nothing at all to do with the development of YOUR game.https://www.gamesindustry.biz/articles/2019-02-11-google-has-no-plans-to-lower-its-30-percent-cut …
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I’ve been on both sides of this. The early Unreal Engine Marketplace struggled to make money with its original 30% revenue share. But at the scale of the major digital stores, the economies of scale are enormous.
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I agree, transparency is always appreciated but understandably rarely forthcoming. I'm merely saying you can't compare the Play Store that operates on top of a platform they built and the Epic store which operates on top of the same platform without any royalties
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But we need to compare, otherwise monopoly stores will be propped up by their own inscrutability. If Google pays Apple $3B/year to be default search on iOS, then Google can fund the whole cost of Android OS dev through the value of search alone. https://www.cnbc.com/2017/08/14/google-paying-apple-3-billion-to-remain-default-search--bernstein.html …
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Will you share the amount paid to moneyhat Metro Exodus, The Division 2 and other games to NOT release on other stores ? You know, for transparency.
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