The sad thing about Google's so-called "industry standard" 30% position is that Google pays much of its share of YOUR game's revenue to carriers, who had nothing at all to do with the development of YOUR game.https://www.gamesindustry.biz/articles/2019-02-11-google-has-no-plans-to-lower-its-30-percent-cut …
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In my opinion that shouldn't be considered part of their business model with the play store. It'd be like saying Epic an justify their low share because Fortnite rakes in enough money to fund just about anything. The Android platform and store are the business model
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We could just look at just the Google Play store and security team. Maybe 250-1000 people worldwide? Versus the 1,000,000+ indie developers around the world (based on combined Unreal and Unity stats) contributing to Android games...
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