Cloud services are game developers’ friend. There are many hard problems in this business, but having giant data centers full of readily-available hardware on demand at a modest fee is NOT one of them!
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Replying to @TimSweeneyEpic
When do you feel like game devs could have started using the cloud earliest? Or was adoption right in time
1 reply 0 retweets 1 like
Replying to @FarzaTV
There were hosting services available in the late 1990’s, but they didn’t have the wide geographic coverage and on-demand scaling that makes cloud services so effectivr now.
9:09 PM - 26 Jan 2019
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