When do you feel like game devs could have started using the cloud earliest? Or was adoption right in time
-
-
-
There were hosting services available in the late 1990’s, but they didn’t have the wide geographic coverage and on-demand scaling that makes cloud services so effectivr now.
End of conversation
New conversation -
-
-
Scalability is key. A game can go from nothing to a mega success in a matter of days. I have, however, heard stories where a data center of a major provider was not able to respond to the demand. So letting them know about your requirements well before the need is important
-
Yah, plan your scale

- 1 more reply
New conversation -
-
-
Indeed. Need a render farm for a few hours? Spin up 200 GPU instances and just pay for the time you use. Got a daily predictable pattern of player usage? Write some scaling rules to bring machines in and out to meet demand automatically. Web scale is legit
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
It would be awesome to get some documentation on setting up dedicated UE4 servers with popular cloud service providers. AWS EC2, Heroku, Digital Ocean, etc. Trying to configure something like GameLift often feels like going from 0-100, could use some help going from 0-1
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
It depends on the game. Right now there isn't a single cloud service that I am aware of which can compete with a single powerful server at $300 per month and unlimited bandwidth. Cloud costs increase exponentially and are 100% unpredictable on a M2M basis.
-
This presents risks & challenges for indie multiplayer game projects and can mean the difference between a game shutting down or continuing. Popular games (e.g. Fortnite) which monetize well and pay their costs don't have that problem.
- 2 more replies
New conversation -
-
-
Asia servers for Xbox Fortnite pleasr
-
Not possible right now.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.