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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Mark‏ @Mark13139540 11 Jan 2019
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      No, Xamarin implemented C# in UE4 (or where close to finishing it), and wanted to sell this to UE4 users. Then Epic changed the UELA so that no-one was allowed to charge money for adding another programming language to UE4. Making it impossible for Xamarin to do this and profit

      1 reply 0 retweets 1 like
    2. Derek Smart‏Verified account @dsmart 11 Jan 2019
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      Replying to @Mark13139540 @ceciphar and

      I fail to see the problem. The UE4 engine already has guidelines for creating plugins and add-ons within the scope of the EULA. Xamarin was operating in murky waters. So Epic added clarity via a EULA change. Not the same as what Unity just did. Change my mind.

      1 reply 0 retweets 0 likes
    3. This Tweet is unavailable.
    4. Mark‏ @Mark13139540 15 Jan 2019
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      They where selling a product .. what's wrong with that?

      1 reply 0 retweets 0 likes
    5. Mark‏ @Mark13139540 15 Jan 2019
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      Replying to @Mark13139540 @ceciphar and

      Nobody was forcing anyone to buy it from them, yet epic killed it for no apparent reason. And now epic is taking this fake moral high ground just for PR purposes after Unity changed their EULA to protect their interests from a company that was trying to circumvent their EULA

      2 replies 0 retweets 0 likes
    6. Derek Smart‏Verified account @dsmart 15 Jan 2019
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      Replying to @Mark13139540 @ceciphar and

      You are arguing in bad faith. If Xamarin were operating within the guidelines of the UE4 lic, they would be just like any other add-on dev with products currently sitting on the UE4 store - no exception 'kill list' needed. This is Xamarin's core biz:https://www.indiegamebundles.com/xamarin-cross-platform-development-bundle/ …

      1 reply 0 retweets 0 likes
    7. Derek Smart‏Verified account @dsmart 15 Jan 2019
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      Replying to @dsmart @Mark13139540 and

      Epic Games makes money from products sold on their store. It's a business. They have NO incentive to "kill" Xamarin's product as it posed NO THREAT to Epic Games's core business. That's NOT the same issue in Unity v Improbable You literally can't be this ignorant - of facts.

      1 reply 0 retweets 0 likes
    8. Derek Smart‏Verified account @dsmart 15 Jan 2019
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      Replying to @dsmart @Mark13139540 and

      Go ahead and explain to me, in clear terms, how exactly it is that Xamarin's product posed a threat to the Epic Games biz model, and was bad enough to warrant clarity in a EULA update which was designed to ENSURE that Xamarin knew and played by the rules. This isn't hard.

      1 reply 0 retweets 0 likes
    9. Derek Smart‏Verified account @dsmart 15 Jan 2019
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      Replying to @dsmart @Mark13139540 and

      I mean, right now, if you weren't busy wasting my time while engaging in bad faith args and deflection, you could download the UE4 and Unity licenses and do a version comparison. I mean, that's probably a better use of your time; though my guess is that you'd just ignore that

      0 replies 0 retweets 0 likes
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      Tim Sweeney‏ @TimSweeneyEpic 15 Jan 2019
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      UE4's scripting-plugins-must-be-open-source EULA change was not commercial in nature. It recognized that projects and their sequels often develop decade-long dependencies on script code, thus it's vital that they can be maintained even if the original developer goes away.

      11:29 AM - 15 Jan 2019
      • 2 Likes
      • Ashley Davies Derek Smart
      2 replies 0 retweets 2 likes
        1. New conversation
        2. Tim Sweeney‏ @TimSweeneyEpic 15 Jan 2019
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          Replying to @TimSweeneyEpic @ceciphar and

          The motivation was actually the earlier situation where Unity adopted Mono, but couldn't upgrade to the new version because of Xamarin license changes. Because Mono was open source, they were able to adopt it and maintain it themselves, which they're still doing today.

          2 replies 0 retweets 2 likes
        3. Derek Smart‏Verified account @dsmart 15 Jan 2019
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          Replying to @TimSweeneyEpic @ceciphar and

          Well that's a rather unreasonable explanation. Not enough drama, you see.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. Derek Smart‏Verified account @dsmart 15 Jan 2019
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          Replying to @TimSweeneyEpic @ceciphar and

          Yup. Even without reading the handy EULA change tool for the UE4, you could go to http://archive.org , grab a pre- version 6-7 copy, paste that & the current version into http://diffchecker.com , and see the differences (clarification). But that would be too easy I guess.

          1 reply 0 retweets 0 likes
        3. Derek Smart‏Verified account @dsmart 15 Jan 2019
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          Replying to @dsmart @TimSweeneyEpic and

          Derek Smart Retweeted wwm0nkey

          Mikayla who used to be at Xamarin, was working on it prior to heading off to Microsoft back in Summer 2016 amid the brouhaha which had erupted months earlier. A year later in Summer 2017, she was still apparently promising it.https://twitter.com/wwm0nkey/status/887340320517758977 …

          Derek Smart added,

          wwm0nkey @wwm0nkey
          Replying to @mjhutchinson @dwatson031
          Any rough ETA when we can expect this? Super excited for C# in UE4 :)
          0 replies 0 retweets 0 likes
        4. End of conversation

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