No, Xamarin implemented C# in UE4 (or where close to finishing it), and wanted to sell this to UE4 users. Then Epic changed the UELA so that no-one was allowed to charge money for adding another programming language to UE4. Making it impossible for Xamarin to do this and profit
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The motivation was actually the earlier situation where Unity adopted Mono, but couldn't upgrade to the new version because of Xamarin license changes. Because Mono was open source, they were able to adopt it and maintain it themselves, which they're still doing today.
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Well that's a rather unreasonable explanation. Not enough drama, you see.
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Yup. Even without reading the handy EULA change tool for the UE4, you could go to http://archive.org , grab a pre- version 6-7 copy, paste that & the current version into http://diffchecker.com , and see the differences (clarification). But that would be too easy I guess.
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Mikayla who used to be at Xamarin, was working on it prior to heading off to Microsoft back in Summer 2016 amid the brouhaha which had erupted months earlier. A year later in Summer 2017, she was still apparently promising it.https://twitter.com/wwm0nkey/status/887340320517758977 …
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