A great writeup on SpatialOS and how it works on the server side. They support multiplayer games built on Unreal, Unity, and CryEngine.https://improbable.io/games/blog/how-spatialos-works-with-game-engines …
The “distributes” part of that is reasonable. The scary bit is that any SDK that runs server-side within Unity, whether binary or source, must be approved by Unity. Can we identify even one server-hosted multiplayer game that’s not thrown into legal limbo by that?
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My reading was they stated that setting up a server of your own with whatever SDKs is fine. It’s only setting up a service that on-sells that to other parties that needs negotiating, which seems reasonable to me as you’d be packaging and re-selling their software.
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As evidenced by the fact that this has not been a public issue before. You can’t reasonably say no other multiplayer vendor has ever looked at the terms and seen a problem. If SpatialOS was backend for a given game, it would be fine, but it’s not, it’s a reselling service
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I do think Unity and others need to look at new forms of licensing to enable ECS style parallelisation on cloud platforms, and everyone agrees ToS needs work, but the rest is not helping anyone
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