A great writeup on SpatialOS and how it works on the server side. They support multiplayer games built on Unreal, Unity, and CryEngine.https://improbable.io/games/blog/how-spatialos-works-with-game-engines …
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Even more so to say “you as a developer can run this software, but you can’t contract third parties to do it for you.” I doubt any major multiplayer game exists in 2018 whose operation doesn’t rely on at least a dozen vendor relationships.
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That’s a bit deliberately misleading Tim - they don’t say that at all. While their ToS still needs work, it clearly indicates third party cloud platforms wrapping and distributing Unity need partner approval, not “any third party"
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The “distributes” part of that is reasonable. The scary bit is that any SDK that runs server-side within Unity, whether binary or source, must be approved by Unity. Can we identify even one server-hosted multiplayer game that’s not thrown into legal limbo by that?
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Bring back omega challenges and bouncers pls
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Agreed here. Wish I could move my current game to another engine, but it's too late in its development. Next game though will be most likely in Godot though since by the time I'm done it's going to have C# integration done.
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Fortnite asia server please sir notice me
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