A great writeup on SpatialOS and how it works on the server side. They support multiplayer games built on Unreal, Unity, and CryEngine.https://improbable.io/games/blog/how-spatialos-works-with-game-engines …
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For one vendor to say “you’re only allowed to interface our software to third-party software we approve” would completely break multiplayer gaming and the broad-based services underlying it.
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Even more so to say “you as a developer can run this software, but you can’t contract third parties to do it for you.” I doubt any major multiplayer game exists in 2018 whose operation doesn’t rely on at least a dozen vendor relationships.
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End of conversation
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Bring back omega challenges and bouncers
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Can't shake the feeling you're preaching to the choir here, Tim.
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