A great writeup on SpatialOS and how it works on the server side. They support multiplayer games built on Unreal, Unity, and CryEngine.https://improbable.io/games/blog/how-spatialos-works-with-game-engines …
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In fact, any large-scale multiplayer game, from Fortnite to Rocket League relies on dozens of software packages from different companies, running across various servers and hosts, to operate. This includes everything from game tools to MongoDB and OpenSSL.
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For one vendor to say “you’re only allowed to interface our software to third-party software we approve” would completely break multiplayer gaming and the broad-based services underlying it.
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Even more so to say “you as a developer can run this software, but you can’t contract third parties to do it for you.” I doubt any major multiplayer game exists in 2018 whose operation doesn’t rely on at least a dozen vendor relationships.
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End of conversation
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Wish
#UE4 would run on my old computer. In fact that's one of the reason I've chosen Unity - it's very lightweight and can run even on very old hardware provided the game doesn't get crazy with post processing and shit.Thanks. Twitter will use this to make your timeline better. UndoUndo
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Can we have some infos about Epic's internal tool? With the Unity drama I discovered SpatialOS that looks great for reproducing Crackdown 3's destruction with multiple servers running 1 map together... What will be the advantages/disadvantages of Epic's tool?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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