Here's an interesting discussion about Unreal Engine and scripting languages:https://www.reddit.com/r/unrealengine/comments/aezhdv/it_seems_people_at_epic_are_considering_adding/ …
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Yeah, I've no doubt they did a great work with you. But I'm mostly interested by cloud physics. Is something about this coming in UE4 in the future?
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look trough Unreal source for Chaos/Apeiron. New Physics engine.
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Still about physics, why don't you replace APEX by BLAST for assets destruction in UE4? I'm using the NVidia Blast UE4 fork since many months now and it's ways better. More tools (like fracturing with multiple depth directly in the editor), better performances, less bugs...
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Of course for a big studio it would not be a problem to modify the engine, but for indie devs it's harder. I never got a compatibility problem between marketplace assets and this fork, but it's still painful to compile it, manage the assets with a non recognized version, ...
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You should be looking at Python very closely. The discussion does not mention compute shaders. there is a large shift industry wide toward this hence Unity layouts are useful there too. Pycuda allows easy integration with gpu. Otherwise D is a cool language.
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Much of the VFX and game industry works with Maya and blender so that's the main driver for python.
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