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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    1. Tim Sweeney‏ @TimSweeneyEpic 12 Jan 2019
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      Here's an interesting discussion about Unreal Engine and scripting languages:https://www.reddit.com/r/unrealengine/comments/aezhdv/it_seems_people_at_epic_are_considering_adding/ …

      87 replies 99 retweets 377 likes
    2. Damien Gmn‏ @Damien_gmn 12 Jan 2019
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      Replying to @TimSweeneyEpic

      The stuff about SQL and multithreading is very interesting! When you say that UE4 is using a single thread, I suppose you're talking about the engine doing all render stuff? Our own game code can still run in multi threads? (I've not learned yet how multithreading works)

      1 reply 0 retweets 1 like
    3. Tim Sweeney‏ @TimSweeneyEpic 12 Jan 2019
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      Replying to @Damien_gmn

      The gameplay logic runs in a single thread. There are lots of other threads that are largely invisible to it, for example helping with rendering, physics, sound, and collisions.

      1 reply 0 retweets 3 likes
    4. Damien Gmn‏ @Damien_gmn 12 Jan 2019
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      Replying to @TimSweeneyEpic

      BTW, talking about physics, there is still 0 news about Cloudgine? They made the tech behind Crackdown 3's destruction, and you bought the company. But there is still 0 news from them or Epic and their website went offline?

      1 reply 0 retweets 1 like
      Tim Sweeney‏ @TimSweeneyEpic 12 Jan 2019
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      Replying to @Damien_gmn

      The Cloudgen team has been doing lots of great work since they joined Epic. Parts are shipping now in Fortnite and in UE4. This doesn’t include any cloud physics though. We don’t publicize which office locations of Epic are doing what because it’s highly spread out.

      10:39 PM - 12 Jan 2019
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      • Cory Garber 🐝 Tj Gienger 90one80 Damien Gmn
      3 replies 0 retweets 4 likes
        1. New conversation
        2. Damien Gmn‏ @Damien_gmn 12 Jan 2019
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          Replying to @TimSweeneyEpic

          Yeah, I've no doubt they did a great work with you. But I'm mostly interested by cloud physics. Is something about this coming in UE4 in the future?

          1 reply 0 retweets 0 likes
        3. Lukasz Baran‏ @iniside 13 Jan 2019
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          Replying to @Damien_gmn @TimSweeneyEpic

          look trough Unreal source for Chaos/Apeiron. New Physics engine.

          1 reply 0 retweets 1 like
        4. 3 more replies
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        2. Damien Gmn‏ @Damien_gmn 12 Jan 2019
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          Replying to @TimSweeneyEpic

          Still about physics, why don't you replace APEX by BLAST for assets destruction in UE4? I'm using the NVidia Blast UE4 fork since many months now and it's ways better. More tools (like fracturing with multiple depth directly in the editor), better performances, less bugs...

          1 reply 0 retweets 0 likes
        3. Damien Gmn‏ @Damien_gmn 12 Jan 2019
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          Replying to @Damien_gmn @TimSweeneyEpic

          Of course for a big studio it would not be a problem to modify the engine, but for indie devs it's harder. I never got a compatibility problem between marketplace assets and this fork, but it's still painful to compile it, manage the assets with a non recognized version, ...

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. New conversation
        2. Anjin Games (Simon Gillespie)‏ @anjin_games 13 Jan 2019
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          Replying to @TimSweeneyEpic @Damien_gmn

          You should be looking at Python very closely. The discussion does not mention compute shaders. there is a large shift industry wide toward this hence Unity layouts are useful there too. Pycuda allows easy integration with gpu. Otherwise D is a cool language.

          1 reply 0 retweets 0 likes
        3. Anjin Games (Simon Gillespie)‏ @anjin_games 13 Jan 2019
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          Replying to @anjin_games @TimSweeneyEpic @Damien_gmn

          Much of the VFX and game industry works with Maya and blender so that's the main driver for python.

          1 reply 0 retweets 0 likes
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