Here's an interesting discussion about Unreal Engine and scripting languages:https://www.reddit.com/r/unrealengine/comments/aezhdv/it_seems_people_at_epic_are_considering_adding/ …
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Yes, WebAssembly's strength (languages can choose their own data representation) is also its weakness for language interop, though things like GC and host bindings will improve things here.
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A core part of WebAssembly's design philosophy is to be the least "opinionated" it can be about programming language implementation (within the limits of being sandboxed), such that it can accommodate the widest range of possible languages.
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