Presumably this is just a drafting error by a clueless lawyer who has no idea how engines work, and Unity will speedily correct it.
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This highlights a point: In the ecosystem like Unreal, Unity or Godot, companies live and die by the ground rules that are established. Devs have put years of their lives into building something, and nothing is worse than changing the rules and confiscating their investments.
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That clause isn't new, it was already present last June: http://web.archive.org/web/20180616042117/https://unity3d.com/legal/terms-of-service/software …. It's the Managed Services and SDK Integrations they've changed the rules out from under.
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“Make available” has a plain meaning covering distribution, so they (presumably accidentally) outlawed all digital software stores back in June without fanfare...
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it says you can't distribute the unity editor, not games made in it. "Unity Software" means the editor. "Project Content" means games made with unity. it's in section 8.
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Section 2.4 describes the “Unity Runtime” as a part of the “Unity Software” though.
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Kinda makes me wish I could switch engines. Too late in development though and I don't have resources to basically rewrite my
#ComputerVirusSimulator#indiegame in another engine. But that's what you get when you put a man responsible for Dungeon Keeper Mobile as the CEO. -
It's not too late to switch engines. The only mistake is not doing it now.
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OMG What is going on
@unity3d
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