Did Unity just prohibit all cloud-hosted multiplayer games? You couldn’t operate Fortnite, PUBG, or Rocket League under these terms.pic.twitter.com/NXy6yjS5ni
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We specifically make the UE4 EULA apply perpetually so that when you obtain a version under a given EULA, you can stay on that version and operate under that EULA forever if you choose.
Unreal Engine is open to everyone on equal terms, including competitors. There’s a Unity Ads plug-in. There’s native Steam support. At the peak of our UWP argument with Microsoft, they maintained a GitHub fork with support and we referred mutual customers to it.
I have clients interested in the exact use case they are forbidding. Bizarre, considering their business model charges for developing the games, not selling them.
Streaming restrictions are gone from the new TOS. World peace might be actually possible some day.
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