Perhaps we should all go form our own standards body?
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I like the idea of a new language that compiles down to C99. Retain the benefits of existing tooling and perhaps open the door to more sophisticated high-level optimizations. Bonus if language could replace need for macros/scripting and allow compiletime/runtime interpretation
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While you all appear to agree you don't like where C++ is going, I very much doubt you could all agree on what to change about it :)
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Main issue doing this is tooling IMO. We cannot fork the MS compiler. If we fork clang, we loose most of Visual Studio. A company like for instance Google would just make a new language that winds up with years catching up to good tooling around it.
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Good riddance (to Visual Studio) ;) VSCode is easy enough to extend that it can be a much better integrated game programming/debugging environment than VS could ever be. The official C/C++ Extension debugger is kinda rubbish, but at least other debuggers can be plugged in.
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well: a) even the llvm guys have their own implementation. b) the UltimatePP version is just more readable and ~ 4x faster https://www.ultimatepp.org/www$uppweb$vsstd$en-us.html …
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Would it be possible to gather a few people from Epic (and other middleware companies) to work on a modified clang for this?
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I love the Unreal coding standard myself and think UE4 is a marvel of engineering that does many things right so I'd definitely want Epic contributing to a lean/mean C++. Some UE4 things are a bit awkward, e.g "InParamName" for func inputs: better to ban variable name shadowing.
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