Again, I've long felt that this is one of the advantages the web has going for it - we've been dealing with global transaction consistency at massive scales, and built many tools to make it work. Much of that infrastructure can replace/augment traditional game server architecture
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Please point me to the global transactional consistency at massive scales on the web!
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Take a look at Holochain. It’s basically a protocol for building distributed networks that can provide flexible robust transaction consistency, either fully Byzantine fault tolerant or otherwise if desired. 1/2
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The key here is in propagation of transactions for validation to only a need-to-know subset of the network; a sensible method of sharding, sharing global state via a distributed hash table. There are other evolving solutions coming out of the blockchain/DLT world too... 2/2
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Also data persistence could similarly be solved via a solution akin to BigChainDB albeit with a consensus protocol that’s fully BFT, instead of tendermint. Make this a permissioned federated DB and your consensus models’ game-theoretical constraints simplify well for perf
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The future is video games
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What about something like SpatialOS? Is it in the right direction? It seems as a means to focus more "awareness" on parts of said metaverse that require heavy volume transactions by borrowing it from where there is less necessary transactions and move fluidly between both?
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Come to think of that, something small studios doing F2P games have to think about, is cost of the online experience. Most engines and middle-ware provide support for client-server networking, but this becomes costly with small rooms 1/
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One approach is to make all logic deterministic and if latency in operations is OK this allows you to use basically just a message broker as your server. It still allows replays of command streams for validation and discrepancies between match results can detect cheating 2/
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